5 Bone Humanoid Rig

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Old 02 February 2014   #1
Post 5 Bone Humanoid Rig

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5 Bone "Fully" Rigged Character
Fully might be a stretch

Hey I've written a short article on how I'm doing a "Fully!" Rigged Humanoid Character with arms,legs,elbows,knees containing only 5 important skeletal joints (my rig has six) and some clever skinning. The rig is made for our yet-to-be-named yet-to-be-dated "Game2" at Playdead - who kindly granted me permission to share it as I like, since it contains no info on our current production.


It literally looks like this.

A starfish of sorts.

I thought the idea and philosophy behind the rig and the creation of it might interest some. It's field of usage could be either low-end hardware or realtime crowd rendering. Rigging-wise it is however excessively fun to just philosophize and ponder about this sort of hyper optimization.


Here is a link to the article on my site :
Starfish Rig Online Article

And here is a link to the article as PDF :
Starfish Rig article as PDF




--- Feel free to comment and/or share your experience with severe optimization. ---





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my personal site: Sota.dk
 
Old 02 February 2014   #2
Fantastic! Thanks for sharing....!
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Animator + CG Artist
why are you here when you could go for a stroll in the sunshine instead? -radiohead
 
Old 03 March 2014   #3
thanks you very much-
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my personal site: Sota.dk
 
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