|10-10-2013, 11:08 PM||#1|
Join Date: Sep 2013
3Ds Max Skinning Importing Problem
I'm new here and i'm about to go crazy D:
The situation is. I've got an project to my college. My animation for concluding the course.
I've worked around alot of ways to do the rigging of my character, and now i've stumbled upon an sitation.
Initialy i've made an CAT rigging, that had legs working, but the arms were... Well, lets say they were an real pain in the ***
After some time, i've fixed the arms and the leg riggins, and the character were supposed to work fine. Then i've got back to skinning and on the middle of the process.. i dont really remember when, my original skin for the legs got messed up.
But the arms are..Perfect!
So.. the problem is.
I've got two models.
Two .Env Files.
One of the files, the legs are perfectly skinned.
The other, the arms, torso , head, wings, are perfect rigged.
The legs are a bit complex, so it would take me days to finish working then again and i'm a little bit on the clock.
So, question is.
There's a way to take ONLY the envelopes of the Legs Bones from the one with the legs skinned and insert those envelops on the env file that contains all the other envelopes :\ ???
Sorry if i'm been a bit confusing.. And some erros :X English isnt my native language
|10-10-2013, 11:08 PM||#2|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|