|09 September 2013||#1|
Join Date: May 2003
How would you rig a Hexapod in Maya?
I could really use your help! I was working on a side project, and I hit a bit of a wall on the rigging. I have to figure out a way to rig this hexapod.
Now I know how to rig the pistons using an IK and 2 aim constraints, but I'm not sure how to do the double joint rotation at the base and top of the pistons on the Hexapod. I need to find a way for the double joint to rotate properly, and have them play nicely with the IK's driving the pistons. Basically, I want everything to move and rotate properly when I move the top of the hexapod around. Any ideas on how to set this up in Maya?
Here is an example movie of how it should function:
Thanks for any help you can offer,
|09 September 2013||#2|
Of the West
Cactus Dan Libisch
Freelance Character TD
Join Date: Apr 2003
That would be a simple U-Joint rig using 2 aim constraints:
The original file was created in Cinema 4D and exported to FBX, which you should be able to import with the "Constraints" option enabled in the FBX import options to see how the aim constraints are used.
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