Maya to UDk rig HELP!

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  08 August 2013
Maya to UDk rig HELP!

I'm very new to udk and want to use it to make a short animation instead of Maya. So basically I try to import my rigged mesh from Maya that has it's eyes, and sort of pincers/horns parented to the body: to UDK, but what I get when I import it into UDK is the body without the parented objects (eyes & horns) . How do I get the other objects into UDK?!

Cheers guys!
  08 August 2013
Depends, I didnt open the file so I wouldnt know, but did you use constraints? If you did then you should know that constraints dont transfer through packages. You'd have to bake them out. So this could of happen if you did a parent constraint or orient.
  08 August 2013

thanks a lot that's exactly what I did! Only problem now is that I don't know how to bake out parent constraints and have been looking around for a bit over an hour and can't find much. Exactly how would I do that??! D:

Edit: DID IT!

I just selected the eyes and baked their simulations, unparented, unlocked their translation and rotation, then just moved them back into place. Thanks so much!

Last edited by jj1567 : 08 August 2013 at 08:05 AM.
  08 August 2013
No problem, Im glad I could help
  08 August 2013
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