CGTalk > General Techniques > Character Rigging
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 08-12-2013, 10:15 AM   #1
J-Dude
Veteran
Jay
West City, USA
 
Join Date: Jun 2007
Posts: 76
Reaction Manager Completely Broken

In trying to setup a relatively simple foot-roll control, I've smashed headlong into a brick wall of completely broken engine mechanics.

As I attempted to apply values to the rotation of my three foot bones, it started to feel like Max was playing keepaway with me. I would set a number into the values for one bone in one state, move on to the next and then find the new value would apply itself to every bone BUT the one I typed into, and attempting to zero out the values has no effect on things.

I've gone to a number of places for help and even tried downloading and installing every hotfix and service pack released for Max 2011, to no effect.

This isn't acceptable. The reaction manager is a major asset in rigging and animation, and I need it to remain unusable like I need to contract syphilis.

There's got to be something I'm simply doing wrong , there's no way it could be messed-up this bad.
 
Old 08-24-2013, 12:55 AM   #2
sidvici
Frequenter
 
Join Date: Dec 2003
Posts: 202
Welcome to the wonderful world of half baked features in Max. RM never worked right, its also pretty slow. Use wires for this kind of stuff and you good to go.
 
Old 08-24-2013, 08:03 AM   #3
J-Dude
Veteran
Jay
West City, USA
 
Join Date: Jun 2007
Posts: 76
Quote:
Originally Posted by sidvici
Welcome to the wonderful world of half baked features in Max. RM never worked right, its also pretty slow. Use wires for this kind of stuff and you good to go.


How in the name of Jupiter's gnarled and wadded boxerbriefs can you set a specific series of poses with parameter wiring?

The good news is I figured out that the reaction manager was actually working, but the value readout was borked, but I keep hearing this insistence on wiring as a replacement, as if it's in any way equivalent to the reaction manager.

But parameter wiring is controlling or synchronizing a pair of values by entering a math equation to specify the nature and degree of the reactionary effect.

What kind of math equation and wiring would make one bone move according to one point at a slider, then stop moving when the slider reaches the point where a different bone is intended to move on its own?

At any rate, even if you COULD use it to recreate the reaction manager's effects like this, it sounds like it would take about twenty additional steps per!

I mean damnit, I'm a doctor, not a programmer! I appreciate that the program has fewer calculations to do with wiring, and I'm all for optimizing performance while I animate, but if it's four times the trouble then I don't see what the point is.

Like the lady says, ain't nobody got time for that!
 
Old 08-24-2013, 10:49 AM   #4
sidvici
Frequenter
 
Join Date: Dec 2003
Posts: 202
You talking about a reverse foot rig controlled by a footRoll slider via customProperties right?
I havent worked in max for some time now but i opened an older file of mine and i was wrong.
I used a script controller instead of wires and put some if statements in.

Not entirely sure but you could do the same thing in wires to with a couple of if statements. Anyway if you got RM working and speed is not an issue for you, go with it.
 
Old 08-24-2013, 10:49 AM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:07 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.