|08-06-2013, 06:01 PM||#1|
Join Date: Oct 2006
scaling and rotating in catrig
i'm having trouble with a model that was rigged in catrig. i'm not an animator and have no idea how to fix it. the problem is that i need to scale the whole model and rotate it 90° but when i do so the whole animation will be destroyed. its like the skeleton is still at the same spot even when i scale/rotate everything.
hope you guys can help me out cause our animator is not available at the moment.
Last edited by zyrane : 08-07-2013 at 09:16 AM.
|08-13-2013, 05:43 PM||#2|
Bethesda Game Studios
Join Date: Mar 2003
Don't use Max's traditional scale. Instead, change the CAT Units scale.
Select the CAT Parent, and on the Modify Panel adjust the CAT units scale by whatever amount you need. The animation should work with that adjusted scale, assuming it's fairly basic and isn't constrained to non-CAT bones.
As for your 90 degree offset, you should be able to apply a Local (or World, I forget which) Additive Animation Layer to your animation and rotate it accordingly.
|08-13-2013, 05:43 PM||#3|
Join Date: Sep 2003
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