Heat map question

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  07 July 2013
Heat map question

does heat map not works with triangles or bad models like in animium. i have bones inside the mesh.

  07 July 2013
- it is right , that you have to place your bones "inside" the mesh .

- the joints have to be in one straight hierarchy ( no broken hierarchy )

- you need the "end-joints" in your rigs ( e.g. finger-tips or toe-joint ) . these will not be weighted , but will be important for the heatmap algorythm in order to weight the last joint , before the end/tip-joints .

- geometry needs to be "clean" ( non-manifold , merged-vertecies , .... )
sometimes , heatmapping simply does not want to do a good job . when this is the case , there is probably something wrong with you mesh .

- instead of the regular maya-intern heat-map , you can also use "PM_heatWeight"
( this is a script , that uses a standalone-tool , based on blenders_heatmap . )

1.) sometimes it works better than maya's heatmap
2.) it is faster , since you can switch off the "undo"
  08 August 2013
heat map questions

Can it be done on broken meshes like DT advanced char rig.i was able to do it but I stopped.
though it has broken joint hierarchy. i don't think they will not make it for broken heirarchy.

  08 August 2013
heat map

we can bind with maya intern heat map with broken hierarchy but not with PM_heat_map.

  08 August 2013
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