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Old 07-29-2013, 10:46 AM   #1
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Heat map question

does heat map not works with triangles or bad models like in animium. i have bones inside the mesh.

thanks.
 
Old 07-31-2013, 01:11 PM   #2
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Simon Leykamm
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- it is right , that you have to place your bones "inside" the mesh .

- the joints have to be in one straight hierarchy ( no broken hierarchy )

- you need the "end-joints" in your rigs ( e.g. finger-tips or toe-joint ) . these will not be weighted , but will be important for the heatmap algorythm in order to weight the last joint , before the end/tip-joints .

- geometry needs to be "clean" ( non-manifold , merged-vertecies , .... )
--------------------------------------
sometimes , heatmapping simply does not want to do a good job . when this is the case , there is probably something wrong with you mesh .

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- instead of the regular maya-intern heat-map , you can also use "PM_heatWeight"
( this is a script , that uses a standalone-tool , based on blenders_heatmap . )

1.) sometimes it works better than maya's heatmap
2.) it is faster , since you can switch off the "undo"
 
Old 08-01-2013, 08:25 AM   #3
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heat map questions

Can it be done on broken meshes like DT advanced char rig.i was able to do it but I stopped.
though it has broken joint hierarchy. i don't think they will not make it for broken heirarchy.


thanks.
 
Old 08-01-2013, 09:06 AM   #4
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heat map

we can bind with maya intern heat map with broken hierarchy but not with PM_heat_map.

thanks.
 
Old 08-01-2013, 09:06 AM   #5
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