3dsmax costume rig and animation layers problem

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Old 07 July 2013   #1
3dsmax costume rig and animation layers problem

hi everyone
i really got stuck on this problem and would be very grateful if any one can
point me in the right direction (tutorials or examples would be better )

so the problem is :
i made a costume rig in max
that uses allot of controllers and scrip[ted controllers

when it got to the animator he tried using the max built in animation layer system
and it broke the rig
all the controllers wouldn't work

is there a correct way of setting up the rig control objects so they can work with the max animation layer system ???
 
Old 07 July 2013   #2
Animation layers can be a little confusing sometimes. I know that an object can have it's own separate controllers only for that layer- if you made a new layer and made a lookat constraint it would take only be active on that layer. I think it works by making something similar to a position list or rotation list.

If you check out the motion tab with a controller selected you should be able to see the layers, and which constraints are applied to each layer. That might make it a bit easier to diagnose the problem.
 
Old 07 July 2013   #3
hi,
first you divide your animation plan, which part you want to put I to different layer. like if you put pelvis and legs in a layer and upper body in layer-2 and hands in layer-3. now put the controllers you need to have in those layers and check the motion panel make test movements then you move into your main animation.

regards,
 
Old 07 July 2013   #4
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