a couple of rigging questions..

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Old 06 June 2013   #1
a couple of rigging questions..

I've got two questions here, relating to a falcon rig i've been working on.

next: can anyone recommend a method for creating feathers on the body of the bird? I've looked at dodomaster, but it only seems to work for nurbs.

finally: I may be missing something elementary here, but I found that if i place the rig, blendshapes and mesh for the feathers in a group, then export the group as a .mb and re-import it, it comes back in with all the constraints and connections intact. I then gave the group a -1 scaling to be the other wing of my rig. It saved me an enormous amount of time, and the only problem with this method is that the behaviors of the controls on the mirrored side . Is there some other reason that I'm missing why this is a bad idea?
 
Old 06 June 2013   #2
Originally Posted by colintunnicliffe: I then gave the group a -1 scaling to be the other wing of my rig. It saved me an enormous amount of time, and the only problem with this method is that the behaviors of the controls on the mirrored side . Is there some other reason that I'm missing why this is a bad idea?


Nope that sounds about right.. and even desirable?
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Old 06 June 2013   #3
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