Rigging separate parts?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2013
Question Rigging separate parts?

One thing that has sort of baffled me for a while now is how game models attach thing such as clothes, armor, and other separate parts together with the main model onto a single rig. I've tried this myself, but it's never really worked and I don't get how all these separate elements move accordingly as one. That being said, rigging is perhaps my weakest aspect in Maya. Can anyone explain how this is done or direct me to a good tutorial that explains it?
  06 June 2013
Depending on what the object is, you can skin it or just parent constrain it to the rig. For non nCloth clothing I will usually bind it to the main skeleton hierarchy then copy skin weights from the main mesh to the clothing. This requires you to have similar topology to the main mesh though or else you will get some funky penetration.

If you are just working with a hat or something you can just parent constrain it to the rig.
  06 June 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:53 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.