rigging object for unity

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Old 05 May 2013   #1
rigging object for unity

Hey, I realize this section is for characters, but I hope someone gave give me some guidance on how to go about doing this as I am not very familiar with even the basics of rigging.

I have a object that I made in Maya and am going to be importing into Unity. This object needs, what I assume, is a fairly straightforward rig (at least for someone who has a clue). I have attached an image that shows how I need this object to be able to move.


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If more information is needed please just ask and I will provide it. Hope someone out there can help. Thanks.
 
Old 05 May 2013   #2
Ok, so I take it the red circles are the only things that are gonna move/rotate?
If so then what I would do is create a simple joint chain through the main body of the object then create a single branch joint off the main joint chain, next to each of the circles. Next I would take the circle's cv's and paint the weights (skin) to these single joints. Then I'd constraint a control object to the joint (to control the joint's rotation) which in turn would control the circles. This setup is similar to the way I rig eyes in characters. Hope this helps.
 
Old 05 May 2013   #3
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