Josh Carey from REEL FX is having an ADVANCED CARTOON RIGGING course

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  04 April 2013
Josh Carey from REEL FX is having an ADVANCED CARTOON RIGGING course


we, ANOMALIA, and Josh Carey from REEL FX are opening up an exclusive on-site 2 week course on ADVANCED CARTOON RIGGING.

Josh is a true rigging master, famous for the Looney Tunes 3D short films, and he agreed to come to ANOMALIA and design a "cartoon boot camp" to push riggers further in a relaxing but intensive environment of our summer training. We typically run mostly animation courses with animators from PIXAR. This rigging course is a by product of our training ideas to support also growth of TDs and their art.

WATCH Josh Carey talking about his course in this video

Riggers will focus on RnD solutions of a cartoony non-standard design and will be guided through brainstorming over a sketch / model of a character through testing various rigging elements and aspects to actually rigging the character. Main goal is to increase their capacity for improvisation, RnD testing of new ideas and timely solutions independently and in a team.

September 2nd - 13th 2013, Czech Republic

more information and registration at
Attached Images
File Type: jpg anomalia2013_rigging_posterSmall.jpg (65.1 KB, 8 views)

Last edited by oneczech : 04 April 2013 at 01:07 PM.
  04 April 2013
UPDATE on the rigging plan

Advanced Cartoon Rigging
with Josh Carey


This first week (or first few days... as fast as we can get through it) will be a very quick overview of the basic concepts, making sure everyone understands the normal setups of stretchy limbs, spines, etc. *We will try to fast forward into the heavy stuff quickly - from there we will talk a LOT about the concept level of rigs and have less tutorial-type instruction and more exploration and “check out this technique” instruction. *I want people to walk away from the course with a good understanding of how they can speed up their day-to-day workflow, understand how to skin faster, and understand how to think outside the normal rigging box that has become the “standard” in many studios. *We will talk a lot about efficiency and sharing techniques between many types of rigs.

This is currently not a daily curriculum, as we’ll try to get through the first chunk of items quickly. *

- discussion of pipeline, scene organization, consistency, code base, naming
- know your strengths (get to know the students skill levels, where they’re from, etc)
- overview of tackling a rig; body/face setups
- good rigs (probably will have a bunch of rigs to go through... some looney rigs too)
- good mesh design

- understanding stretchy setups (arms, legs, spine) and where to apply them
- volume control
- using advanced twist, ribbons, twist “locking”
- feet and hands - both get the “roll”!
- “stretchy” feet

- workflow discussion
- skinning techniques, shortcuts, tips
- tools for you to use! *(will probably hand out a few scripts/tools to make part of your workflow)
- hacking maya to help your workflow
- quick skinning demo

- face discussion, different types of face rigs, concepts, organization, etc
- face rigging in depth;
- eyelids concept (reproduce the eyelids in cars and planes)
- advanced eyelids for toony rigs
- cartoony eyes
- jaw, “muzzle”
- surface driven techniques, lips/brows

- out of the box concepts
- road runner spinning wheel rig
- use of “multiples”
- fast prop rigging, the “wonker” tool - easy way to create stretchy prop rigs
- dynamic fk chains in rigs
- the remap value node - unique uses
- layered ribbon techniques
- ik driving fk techniques
- correctives, driving techniques
- using follicles
- using motion paths in rigs
- “shapers”
- layering deformers
- overview of modular rigging (with small teams/studios in mind)
quick scripting procs/tools for repetitive tasks
  04 April 2013
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