max to maya rigging...?

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Old 04 April 2013   #1
Unhappy max to maya rigging...?

Can the standard biped rig in 3DSMax be used in Maya for animating purposes?

The situation is: the modeller/rigger works with 3DSMax and the animator is only familiar with Maya and wants files that can be used in Maya to accomplish the animating work for the project.

Any advice would be greatly appreciated.
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Old 04 April 2013   #2
No can do, at least not Biped.
 
Old 04 April 2013   #3
Thanks for your prompt response scrimski.

Would it be possible to achieve the goal by creating a custon IK rig? or should all rigging for the character be done in Maya?

Any advice would be greatly appreciated.
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Old 04 April 2013   #4
It's probably possible but if I'd do all the animation in maya anyway I'd also rig it in Maya.
 
Old 04 April 2013   #5
Ok, Thanks for the advice scrimski.

*Heads off to chat with the animator.
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Old 05 May 2013   #6
biped and cat rigs can be converted to human ik rigs in maya. there is a tutorial on youtube as well.
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Old 05 May 2013   #7
Thumbs up

Thx Ahmed.

That's not directly a concern of mine just now, but I'm sure it will make good reference for the future
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Old 05 May 2013   #8
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