|03 March 2013||#1|
Join Date: Mar 2013
Scale changes after bone's rotation in Blender
I'm working on a project and I'm facing some difficulties with my rigging.
When I'm rotating a child bone in "Pose Mode", my model gets deformed and the scale seems to be changing.
I already checked that my armature's scale is set to 1 on all axis.
Could you tell me what might be wrong with my rigging ?
Here's some screenshots to show you my problem:
My model without rotation: http://i.imgur.com/YINhjBP.png
My model after a rotation: http://i.imgur.com/DK2ZbTy.png
My armature: http://i.imgur.com/qmf6Aft.png
Thanks for your time.
|03 March 2013||#2|
Join Date: Sep 2003
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