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Old 02-19-2013, 10:57 PM   #1
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Martin
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3dsm - snakeRig

Hi,

I am thinking about how to rig a snake so that it is fairly easy to animate. The animation should be realistic and the snake's headmovement should move smoother than the rest of the body. Getting that effect for a straight movement is fairly easy, but when the snake should do some curves or even climb a tree or something alike, it needs a more elaborated rig.

The following links seems inspiring but I don't have a clue how to achieve this behavior in max:
http://vimeo.com/16691216


Has anybody an idea, tutorial, link? I've been searching for a while, but up to now without promising results :-/...


Thanks in advance,
Martin
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Old 02-22-2013, 08:27 AM   #2
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Old 02-23-2013, 04:17 PM   #3
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Thank you for the hint Pacermike - sadly the links are all broken, but haven't thought about using springControllers yet and its worth a try.
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Old 03-10-2013, 06:50 AM   #4
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Andrew J Van Dalsem
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Hey, not sure if you're still working on this or not but I stumbled across another spring script and this one looks pretty rad.

http://www.scriptspot.com/3ds-max/scripts/realtime-spring-and-distance-constraint


As an added bonus the links actually work on this one
 
Old 03-10-2013, 07:27 PM   #5
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Thanks a lot for this link - actually I am already on the next project but happy to have new input
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Old 03-10-2013, 07:27 PM   #6
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