CGTalk > Techniques > Character Rigging
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 01-30-2013, 07:21 PM   #1
hazmondo's Avatar
Rigging TD
Axis Animation
Glasgow, United Kingdom
Join Date: Jan 2013
Posts: 330
Thumbs up Problem Rigging A Wooden Mannequin Shoulder


I'm trying to rig a shoulder of a wooden table mannequin; the problem is that the shoulder joint should only rotate in one axis, whereas the upper arm is part of an IK solver so rotates in three axis - at the moment the rig is working perfectly when the chest has no rotation, it also works perfectly when the chest is rotated in the X or Y axis, but when you rotate the chest helper more than about 50 degrees in the Z axis the orientation begins to fail.

I think I've got a pretty decent initial setup, but can anyone help me solve the Z axis rotation problem?

I uploaded the scene file to Hotfile, here's the URL:

Thanks for your time,
Old 01-30-2013, 07:21 PM   #2
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:18 AM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.