Dual Quaternian VS Classic Linear

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Old 01 January 2013   #1
Dual Quaternian VS Classic Linear

Hey guys, I'm working on a character right now and I've got it working pretty well, in Maya 2013 by the way. I bound using Dual Quat. as my skinning method, which makes the wrists work wonderfully. However, it messes up the shoulder! When I switch to classic linear, the shoulder works perfectly but the wrist collapses.
Is there any way to localize skinning methods so I can have Dual Quat. working on the wrist and classic linear working on the shoulder?
Old 01 January 2013   #2
Switch to dq blended and paint a mask where you want DQ and where a classic linear.
ngskintools.com - skinning plugin for Autodesk Maya
Old 01 January 2013   #3
Where do you go to paint the DQ weights? I saw the Weight Blended option but I don't see a menu to paint those influences

EDIT: GOT IT! Thanks man, huge help

Last edited by DeltaAddiction : 01 January 2013 at 06:53 PM.
Old 01 January 2013   #4
actually . you might run into problems with DQ , when you need to scale your joints ( that is one of the downsides of DQ ).
Old 01 January 2013   #5
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