Forearm twist solutions

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  01 January 2013
Forearm twist solutions

I am rigging my first complete 3D character and have run into problems with the forearm twist following the wrist. I used wire parameters with 3 twist bones set to follow the wrist at 80, 50, and 25 percent weight. There is a forearm bone close to the elbow that has no influence from the wrist. It causes some banding when the characters hand is out and the palm facing up. Would I fix it by changing the wire parameter ratios or smoother skin weights?

  01 January 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:33 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.