|01 January 2013||#1|
Character TD - 3D Artist
Join Date: Mar 2004
Face Rigging: Joint driven vs TargetShapes
What techniques are you using for face rigging and where / why?
Methods I can think:
- joint / bone / cluster based
- shape / blendshape / targets based
- curves / wires
+ Can be rotated, scaled and travel on paths
+ Can be generated procedurally for the most part
+ Can be ported to other characters
+ individual control over joints can be exposed to the animator
for finetuning (offsets)
+ offer more precise and fine control over final shape
- blendshapes are linear
I would like to hear other peoples thoughts / opinions / experience.
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