Parallel modeling/animating of rigged character (maya)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2012
Parallel modeling/animating of rigged character (maya)


What would be the best workflow (in Maya) to work in parallel on a character so that i can give a low poly base rigged mesh to an animator to start blocking a scene while at the same time i do some high poly modeling on it and "automatically" update on his version when i finish keeping the animation ? Would the referencing system do the trick? or do i need to dwelve into the rig and transfer weights and/or re-skin it? (all of this besides just passing him the normal map of the high poly ofc)

  11 November 2012
Referencing will work.
Download Vehicle Rig
  11 November 2012
Great, thanks
  11 November 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:05 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.