CGTalk > Techniques > Character Rigging
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 11-21-2012, 11:26 AM   #1
shannonhochkins
New Member
portfolio
shannon
horeur
gorokan, Australia
 
Join Date: Sep 2009
Posts: 10
Local Translation Triggering

Hey Guys,

I'm stuck on a rigging process, I've built a tank, and want to automate the tracks movement based on the LOCAL translation of the tank, not world space.

Example: Using the move tool and setting it's move axis to 'object', if the object is already rotated and then we move it say in the Translate Z axis, you'll notice all the translation data changing.

What I basically need to do is hook up the trigger, (the trigger being the movement of the tracks) to the LOCAL Translation Z.

This wont work with world space unless I have a parent control that controls the animation which I really only wanted to use the one control.

Anyone have any ideas?

regards,
Shannon
 
Old 11-22-2012, 09:10 AM   #2
Zhalktis
Workaround dept.
portfolio
Julius Gerulaitis
rigging & animation
Kaunas, Lithuania
 
Join Date: Jul 2002
Posts: 355
As far as animation tracks/controllers are concerned: there's no such thing as Local rotation/position. There is only rotation/position in the parent's coord system.

If you link object to an aligned parent, you will get (initial) axes that are aligned to the local axis of the object.
 
Old 11-22-2012, 09:11 AM   #3
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:43 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.