|11 November 2012||#1|
Join Date: Sep 2009
Local Translation Triggering
I'm stuck on a rigging process, I've built a tank, and want to automate the tracks movement based on the LOCAL translation of the tank, not world space.
Example: Using the move tool and setting it's move axis to 'object', if the object is already rotated and then we move it say in the Translate Z axis, you'll notice all the translation data changing.
What I basically need to do is hook up the trigger, (the trigger being the movement of the tracks) to the LOCAL Translation Z.
This wont work with world space unless I have a parent control that controls the animation which I really only wanted to use the one control.
Anyone have any ideas?
|11 November 2012||#2|
rigging & animation
Join Date: Jul 2002
As far as animation tracks/controllers are concerned: there's no such thing as Local rotation/position. There is only rotation/position in the parent's coord system.
If you link object to an aligned parent, you will get (initial) axes that are aligned to the local axis of the object.
|11 November 2012||#3|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|