Maya: Rigging Floss

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  11 November 2012
Maya: Rigging Floss

Hello gents,

I have been trying to rig some floss in Maya, and I'm stumped. I initially set it up using Spline IK, but I couldn't figure out how to implement it properly. What I need is a U-shaped rig with two static ends at the tips of the lines, and a control in the bend of the U that flexes the joints along the chains on either side.

------------------- <<Static end
| <<Main control, translatable, causing whole chain to bend.
------------------- <<Static end

Is there a way to link the live ends of two Spline IK's to create this desired functionality?

  11 November 2012
Here's a way that doesn't involve combining two splineIKs that may help out:

-Create a straight curve
-Rebuild the curve to be Cubic and 4 spans
-put a cluster on the first 2 cvs, the last 2, and one on each of the 3 middle ones
-parent the cluster on both sides of the middle cluster under the middle cluster (now when you move the middle cluster, you'll get that U shape)

From here you could:
-use a wire deformer to manipulate the mesh
-create lofted nurbs surface along the curve to create the mesh
-create a stretchy splineIK setup to create joints that the mesh can be bound to

Hope this helps
Senior Animator / Framestore - London - @KielFiggins - Animation Store
  11 November 2012
Thanks for the suggestions! This worked well, I just added a few more spans for additional control and flexibility. Looks like I was just over-thinking the issue by approaching it with Spline IK. Good ole clusters!

  11 November 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:16 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.