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Old 10-06-2012, 08:26 PM   #1
asepl
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Wojtek
Warszawa, Poland
 
Join Date: Oct 2012
Posts: 1
3ds max bones being scaled when rotating

I made a video so that you guys can understand it better:
http://www.youtube.com/watch?v=HS7e...cp&noredirect=1

Basically, when my finger bones are separated from all the others, it's working just fine. However, if I link them to my palm, they start to deform when rotating.

Now, the question is. How can I avoid this deformation while having my bones linked together?
 
Old 10-12-2012, 02:33 AM   #2
royg
---
Roy
City, Afghanistan
 
Join Date: Nov 2007
Posts: 539
Your palm has non-uniform scaling on it - that means that its scale values are not all the same in each axis. Therefore your children will shear when rotated. This is expected behaviour.

You need to find a way to freeze the tranforms on your palm object. Sorry, I'm not a Max user so can't help any further.
 
Old 10-12-2012, 02:33 AM   #3
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