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  10 October 2012
It is actually kinda hard to understand what u are going for but orient constraint is usually responsible for rotate values.
 
  10 October 2012
Originally Posted by wudaerlong: http://i.6.cn/cvbnm/4c/fe/1a/415f15...8af51edad3a.jpg


http://i.6.cn/cvbnm/d8/0d/cd/4fbb11...93825caacb7.jpg


This is how to achieve?

Thank you!

I think the question that you asked is the maya hierarchy .As far as I know,if the
child`s rotation axis is equal to parent`s rotation axis, the rotate numbers on channel
box would be 0.
Hope this was helfpul.
 
  10 October 2012
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