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Old 01-12-2009, 10:36 PM   #31
Mike Pauza
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Can LW do something like Max's matte/shadow material?
I need to get a bunch of alpha based shadows put into pngs and an easy way to do this would be wonderful.

Old 01-13-2009, 03:48 PM   #32
Mike Pauza
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For anyone interested I learned that the "shadow density alpha channel" setting in the advanced tab in the surface editor allows the alpha map for that surface to be computed using only shadows, which is exactly what I wanted.

Old 01-13-2009, 08:13 PM   #33
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Joe Battle
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Cool Mike. Good feature research.

Why do I do this thing I do?
Old 02-05-2009, 03:40 AM   #34
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Wait, wait, wait.

How are you guys getting tutorials out for this already when it was just revealed today? Are you Beta testers or something? I'm hella confused right now...

Old 04-29-2011, 08:57 AM   #35
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JP Passero
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Scriptlike animation for logos or text

How about a tut on how to make text or logo elements appear as if the were being written so that the object actually follows its own shape rather than just appearing to be masked from one direction.

That would be very useful
Old 12-01-2011, 01:50 AM   #36
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Alejandra Alducin
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Water and fluid simulations
Old 12-01-2011, 01:50 AM   #37
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