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Old 05-18-2005, 02:42 PM   #1
RobertoOrtiz
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HOW DO YOU DO THIS IN LW?: (Core Thread)

HOW DO YOU DO THIS IN LW: Realistic fire
Ok I will post these threads to cover how to do core CG elements
in Lightwave.

The threads so far have been:

HOW DO YOU DO THIS IN LW: Car Modelling
HOW DO YOU DO THIS IN LW: Realistic Beach Waves
HOW DO YOU DO THIS IN LW: Realistic fire
HOW DO YOU DO THIS IN LW: Crowd Simulation
HOW DO YOU DO THIS IN LW?:Cloth Dynamics and Morphs

Tips & Tricks
HOW DO YOU DO THIS IN LW: Tapered Extrude

You have an idea for a thread....Post it here!


RULES:
KEEP IT POSITIVE
No "slamming". A person might disagree with you and that is OK. There is no need to make a Sicilian vendetta out of it.
STAY ON TOPIC
Please stay on target. If you want to tell us about the worderful featureas of a competing program go HERE:

STEALING FEATURES: (What features should LW STEAL for the competition?)

NO WHINING.
This thread is not intended to show us that beautiful axe you have been grinding. If Newtek kidnapped your family and burned your house to the ground, we don't care.
Looking forward to your ideas.

-R
PS I will post more of these type of threads depending on the sucess of this one.
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LW FREE MODELS:FOR REAL Home Anatomy Thread
FXWARS
:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government


Last edited by RobertoOrtiz : 05-27-2005 at 01:59 PM.
 
Old 05-27-2005, 03:40 AM   #2
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Volumetric smoke or steam would be a good one.
 
Old 06-01-2005, 09:37 PM   #3
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Old 07-16-2005, 06:57 PM   #4
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collisions!!
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Old 08-24-2005, 03:05 AM   #5
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Err....hypervoxels maybe.....check ur presets
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Old 10-05-2005, 01:20 AM   #6
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How to make a ball.

(if you want a quick method for a good quad sub-d ball)

http://forums.cgsociety.org/showthr...light=make+ball
 
Old 10-28-2005, 09:16 PM   #7
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One that would help a great deal

I've been given a task, with no modeling and/or CG animation background, I've been given a task to animate a gravity well. I figure that with a program like Lightwave getting an object to follow a pre determined path would be an easy thing to do.

No where in the manual is there an explanation on how to do this action.

Is there a way to do this?

FYI - It took me almost 4 hours to figure out how to place a texture map on an object. Since the manuals took the presumption that whoever has this in their hands, knows the program.
 
Old 11-03-2005, 10:10 PM   #8
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Denis Stritar
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Render Setup

Hello everyone.

I just started using LW. Im making a 50's looking jet fighter similar to the Mig-15 just shorter. Im having problems seting up my render. Is there a website explaining how to set up your render for a specific thing?
 
Old 11-22-2005, 02:46 AM   #9
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How do you make a basketball in Lightwave. With the Lines groved into it and some text.

Just curious before I try to make it and mess it up . LOL
 
Old 01-07-2006, 07:06 PM   #10
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HOW DO YOU DO THIS IN LW: gift-loop (i hope that is the right word for it?)
HOW DO YOU DO THIS IN LW: rendersettings
 
Old 01-31-2006, 04:17 AM   #11
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Talking

Quote:
Originally Posted by scott tygett
How to make a ball.

(if you want a quick method for a good quad sub-d ball)

http://forums.cgsociety.org/showthr...light=make+ball


I checked out the technique...

square
tab
freeze

and...

my own discovery...
smooth scale

It really gets rounded! and it's great for modelling rounded faces or whatever... better than the default sphere...
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Old 03-19-2006, 04:18 PM   #12
Dietrich Faust
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Do any of you know how I can add a skin to a picture? I have just started using LW and I am modeling a face. But I would like to use Photoshop CS to shade it, is this possible?
 
Old 03-20-2006, 06:47 PM   #13
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Yeap, you have to UVmap your face to apply a 2D image for your 3D object... Check out this tutorial: http://www.joelertola.com/tutorials/uv_tutorial/uv.html
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Old 05-03-2006, 08:32 PM   #14
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LW - is the best polymodeling softwere. It has great material editor, much plugins for rendering (FPrime, G2).
...
 
Old 09-28-2006, 05:19 AM   #15
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Possible Core tut suggestion

What about how to set-up pistons & things for use in mechaical characters, landing gear, etc
 
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