Goz-Lightwave 11.5 problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  08 August 2013
Goz-Lightwave 11.5 problem

Hey everyone!

I've been using goz to Lightwave for 11.5, and for the most part its been working awesome!

But, I've run into a snag. Whenever I goz to Lightwave it sends the subtool into its own object instead of a layer, which is fine, but when I try to combine them into one object, they start to share the same UV's because Zbrush is naming all of the PUVs "ZBrushUVs".

This is making rigging and giving bones certain weight maps a major pain in the rump.

I tried renaming the UV, it renames all of the UV's, I tried opening each object separately and then re opening all of them and combining, but it makes the UV clear.

Any Ideas?

Thanks in advance guys.
  08 August 2013
hi david

when combining the different objects into 1 object it maybe better to import them into separate layers and then rename the Uv maps before combining them into 1 layer.. i think this way you get a chance to rename the maps before combining the layers..

not sure if that makes any sense at all.. hope it helps.
Website Portfolio


VFX Workshop Tutorials


  08 August 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:30 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.