Originally Posted by twosheds
As for why, well there are lots of reasons, number 1 being that the OBJ format is probably the closest thing we'll ever have to a universal file format that works in all 3D programs. Specifically in Mudbox it can be very useful to have poly groups, as well as in ZBrush and Softimage.
I know LW also has FBX, but again, OBJ can be read by all programs.
and I find it nothing short of deplorable that Newtek could let such an obvious error slip past them. Especially since I assume they're testing it with ZBrush, so the missing poly groups should have been immediately obvious to anyone who actually tested it.
Personally though it wouldn't surprise me at all if they knew all about it but simply ignored it.
Getting new LW versions out the door quickly seems to be the top priority for them these days.
Why, Why, Why do you have to Bash Others/Newtek or anything/one for that matter???
deplorable for Newtek to let an error slip past them?
Where the Fudge have you been the past 25 yrs or so? (unless you are 12 yrs old) which I doubt.
There is NO Software anywhere that is Bug Free. Never was, and Never will be. Though Yes, ideally it should be. Not Autodesk, Not Modo, Not Mudbox, not Adobe, not Apple, not MicroSoft, no Body.... No one.
And, when was the last time you were perfect, never mad a mistake of any kind? That would be correct, before your inception.
Bet they All knew about it. . . You are on the Verge of Slander, well it is actually Public Slander of Newtek, and should be warned of the consequences of such action. Speak to your Google Lawyer about it.
As for people going to Z-Brush not noticing it, if you have not noticed. . . .
There are new Workflows from going directly to Z-Brush and Back from Lightwave . . . .
It is called Go-Z ! Hmmnn, perhaps this is why one did not notice the old way.
Looking through your old Posts here (had to Laugh @ the First 2), I see that you are using a Lightwave, Maya, 3D-Max, Mudbox, Z-Brush, SoftImage, and so on, and so on Workflow.
As others have stated, can only recommend using FBX Format, or the Lightwave Format via Point Oven. Your Softimage (mod) free version even has Point Oven built in directly.
I know because I also have it loaded. It directly opens and reads the Lightwave Object Formats and Scene Objects as well as Morphs, and Motions, MDDs and so on without problem. It even supports the Messiah Format and embedded Scenes with Messiah in them!
Ok, back.... had to step away a bit to calm down. Just can not believe your audacity all the time.
I for one will never try to assist you in any way shape or form in the future. Wish you the best trotzdem.