Exporting into a format you can read with C++

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2012
Exporting into a format you can read with C++

I own Lightwave9.6 and I need to import 3D data from files for a game using C++.
The importer I use is called assimp importer(found here http://assimp.sourceforge.net/).
It imports a variety of formats and even lws and lwo.
The issue is that I need to import files with bones and aninmationns. The only file format I was able to get bones from was the archaic .x file.
Whenever I try to import an lws file or an .x file generated by D-Storm's DirectX exporter plug in from layout, I get an empty scene with only a root node.
I remember I used to import x files years ago with lightwave andn the same D-Storm plug in(includinng bones and animations), but I don't recall how.

Is there any viable solution to import scenes from lightwave into a C++ windnows application\game?
  07 July 2012
Modern LightWave versions have Collada and FBX exporters..
Even OBJ exporter is better than in LW v9.x, because they have added vertex normals..
  07 July 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:46 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.