character : lolita/bimbo

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  12 December 2003
character : lolita/bimbo

A character started after seeing Sarah on Daz3d (the free model), she also looks a little like the one from Kim Goossens (amazing model).
For the moment she's a bit too "round", what do you think ?
Anyway it's great fun to work on such characters.



__________________
> My homepage <



 
  12 December 2003
judging on her proportions, she would fit great in 'Erotica Island' (I've never played a single level of that game!!!!!)

seriously, the mesh in the face looks great, very efficient modeling
__________________
"The Bible did not arrive by fax from heaven." - Sir Leigh Teabing
 
  12 December 2003
only crit i have is the breasts are too square shaped...round them out more.
 
  12 December 2003
shame on you modeling nude girls...I bet you enjoy it
 
  12 December 2003
"Pa-dow!!" That girl's got some junk in her trunk.

Seriously, I think that if you're planning keep her current proportions, you might want to make her breasts less blocky. Also, from the side her body from the waist up is to far forward or maybe just to thin. At any rate, her booty, although nice and round looks wrong from the side.
The changes you need to make are very minor and will still preserve her exaggerated ASSets.
Nice work.
__________________
Sean Christian Bellinger
Game Developer, Educator
Twitter
LinkedIn
 
  12 December 2003
Bootylicious! Shake it! Shh..Shake it! Shake it like a polaroid picture!

Since I'm fixated on her assets, I must say that the transition from her lower torso to her booty is a bit too pronouced, I think a smoother transition is in order. And yes, her Dolly Partons are bit square.

But those aside, it's a very nice model, but the resemblance to Kim's model is very close. You might want to change it up a bit.

Last edited by takkun : 12 December 2003 at 07:59 PM.
 
  12 December 2003
Hi Julien,

It looks like you're off to a good start! I do see a couple of things that you might want to consider tweaking. Take these crits for whatever they're worth:

The legs seem too big for the rest of the body. Some might argue that they're too long, but I've seen long-legged women and don't think that's the problem. In this case, I think they're too bulky. They also seem to sit a little too far back from the pelvis. If you opt to keep the large thigh, you might want to enlarge the pelvis accordingly. Also, the calf should be smaller than the thigh, and could use a little more rounding.

The breasts don't really bother me, but as others have noted, they do have a squareness to them. More of an issue for me is that they resemble implants. Breasts are not naturally as pointy as they appear in your model, even in younger women.

The nose has a little pinching at the bridge inbetween the eyes. It's not a real problem, but your wires are really clean and it probably wouldn't hurt to add an extra band of polys for more control in this area.

The rear is too small for the thighs and too big for the torso. But if you're going for a hyper-stylized look, it's not a problem. Otherwise, you might want to tone it down a bit.

Other than that, it seems to be coming along nicely. And in an unrelated note, I've checked out your site and am really enjoying your "Blue" cartoon strip. The expression you're getting from your character is sublime, the posing is terrific, and the humor is subtly wonderful!

Cheers!

Steve
__________________
Author: ZBrush ZPipeline Guide for LightWave
Co-Author: Essential LightWave [8] / v9
Co-Author/Editor: LightWave Tips and Tricks

www.stevewarner.com

Last edited by Steve Warner : 12 December 2003 at 08:01 PM.
 
  12 December 2003
Her proportions, eye shape and lips all point towards her being african-american. I just recently saw a tv show about body shape and heritage which pointed this out well, the large booty and thighs being the most prominant feature.

So personally I'd adjust these features, or adjust her skin color.

But apart from that, I agree with Steve's comments.
 
  12 December 2003
kretin - or she could be one of those hollywood girls that has gone under the knife a few times
__________________
www.cgpuppet.com (personal portfolio)

web/animation designer
 
  12 December 2003
Thanks for the comments, it's very instructive when the general tips all go in the same direction, you don't always notice those evident things when you are into the modeling.
I'll post some more asap.
__________________
> My homepage <



 
  12 December 2003
Update :
She's less "round" now



And a quick test render :

__________________
> My homepage <



 
  12 December 2003
Woo-hoo!! Babygirl is lookin' good!!

The changes you made really improved her look without sacrificing her style.
I've actually wanted to do a sexy toonish female too; ever since I saw Gossens' girl.

You planing on rigging her? Can't wait to see her animated with lots of secondary motion.
__________________
Sean Christian Bellinger
Game Developer, Educator
Twitter
LinkedIn
 
  12 December 2003
Quote: Originally posted by Locutus
Can't wait to see her animated with lots of secondary motion.


hahaha, nice.
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:07 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.