Realtime Character Study, Andrew Giovannini (3d)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2018
Realtime Character Study, Andrew Giovannini (3d)

Title: Realtime Character Study

Name: Andrew Giovannini

This piece was done primarily to learn and study the workflow and software necessary to create a modern real-time character for video games. The likeness is based on Leonardo DiCaprio.
I learned the general workflow from a class taught by Adam Skutt over at Game Art Institute. Xgen + Arnold was used to create Hair Card Textures. Hair Cards were then placed by hand in Maya. TexuringXYZ was utilized for the tertiary detail on the face skin, eyes, and hands. The HighPoly head was sculpted in Zbrush. All of the hard-Surface assets were also modeled in Zbrush utilizing sculpting re-topology techniques along with Zmodeler. Low Poly versions were done with a combination of Topogun and Maya. The Clothing was initially created with Marvelous Designer, then sculpted and detailed with Zbrush. Mari, Photoshop, and Substance Painter were used for creating textures. All finder Rendered imaged were done in Marmoset Toolbag 3.

  02 February 2018
Way to finish this one out!
  02 February 2018
Originally Posted by Travis: Way to finish this one out!
Thanks! It was quite the journey. Thankful to the classes you guys put together.
My Art Station. Working everyday towards becoming a 3D character Artist.
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:14 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.