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  04 April 2006
And... did anyone mention that you can use the Fracture Object and any number of Matrix Objects to get complete control over (for example) each and every bit of a polygon object that has been blown to pieces by an Explosion FX deformer?

----> http://web.telia.com/~u48040664/megamorph.mov


.
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xenomata

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  04 April 2006
I'm getting a 404 error on that page, James.
 
  04 April 2006
Originally Posted by AdamT: I'm getting a 404 error on that page, James.


that's the effect!! (404 effector)

Tim
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  04 April 2006
LOL Tim. It works here anyway.
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  04 April 2006
Yeah, cool, isn't it?

Have no idea why though. Works fine from here... Damn crappy cheap hosts
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xenomata

Be indiscreet - do it continuously.
 
  04 April 2006
works here too, just being a fool..

Tim
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  04 April 2006
I was gonna ask where the details were on 9.6 update, but I found them!

Originally Posted by Maxon website: Material Matters
Working with animated textures is easier than ever in CINEMA 4D Release 9.6. Procedural and image-based animated textures on any object now display animated previews within the editor view. Further the MPEG1, MPEG2 and MPEG4 movie files can now be utilized directly through QuickTime, and the duration and framerate of all animated textures are now automatically detected and applied. Finally, most procedural noise types can now be looped seamlessly.

Other Sweeping Enhancements

  • The Sweep NURBs object has been enhanced to allow both start and end growth, as well as scaling and rotation throughout the sweep.
  • A new Sudivided spline interpolation mode makes deformation of spline-based objects a piece of cake.
  • Text splines have been re-engineered to support more font types on Macintosh and honor the font's built-in kerning options on all platforms.
  • “Only Select Visible Elements” option within the Create Polygon tool
  • Xpresso sound node now supports FFT analysis
  • User Data can be edited and reordered, new interfaces for in/exclude lists and drop-down options
Available in May 2006.



Woooooooooo!
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  04 April 2006
Thanks for the excellent examples Mike and Adam. I can't wait to get my hands on this baby!!

3DKiwi
 
  04 April 2006
I have to say, the improvements in in the free update alone are enough to get me all giddy. A couple more that weren't mentioned above like the improved AE Integration, Matte Objects, and Vector Multi-Pass are just lifesavers.

There are many who complain about it when Maxon releases paid updates like 8.5 and 9.5, but these free upgrades that contain MASSIVE improvements need to be applauded as a sign of Maxon's generosity to its user-base.

Thanks Maxon
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  04 April 2006
Silly question... but when objects are cloned along another object, can it be made so those cloned objects deform/hug to the target object.. like mesh deformer?

BTW Maxon is just amazing. You have my order.
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  04 April 2006
SWEET! Darn happy that I decided on C4D to learn 3D! I have been nothing but dazzled by Maxon's over-all response to its user-base.

**Xpresso sound node now supports FFT analysis**

Okay, so, does this mean that I can use the sound node for music driven animation? Say it's so!
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Last edited by soccerrprp : 04 April 2006 at 08:26 PM.
 
  04 April 2006
Originally Posted by Other3DMaster: Silly question... but when objects are cloned along another object, can it be made so those cloned objects deform/hug to the target object.. like mesh deformer?

BTW Maxon is just amazing. You have my order.

No, I think that's one trick it can't do. AFAIK.
 
  04 April 2006
Hi,

Module looks great, will need to update my 8.5!! Time to raid the piggy bank

Jon
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  04 April 2006
Originally Posted by soccerrprp: Okay, so, does this mean that I can use the sound node for music driven animation? Say it's so!

It's so, it's so
 
  04 April 2006
Originally Posted by AdamT: No, I think that's one trick it can't do. AFAIK.


Adam,

But if I undersand correctly, it does have a path/spline deformer that acts like Renato's path deforming plug? If so, could you project a spline onto a target object and then use this function to "fake" a mesh deform... maybe it wouldn't work at all, or just in some cases. Not a deal breaker by any means, just really curious.

Thanks for the info.
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