New MoGraph Module

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  04 April 2006
Originally Posted by AdamT: Here's a quick video showing the most basic use of the cloner, plus the random effector and a couple of falloffs: http://3danvil.com/Mograph/mograph_mostbasic.html

Direct link to the flash movie: http://3danvil.com/Mograph/mograph_mostbasic.swf

I may have to take it down after a while if my bandwidth starts disappearing--need some for work stuff.



Wow... to quote Napoleon Dynamite.. "Luckyyy!" I can't wait.
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  04 April 2006
Thanks Adam,

Looks amazing !
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David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.13.4 / C4D StudioR12 / CS6
 
  04 April 2006
Woooooo! Fun stuff!

Nice demo stuff there Adam!


*excited*
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  04 April 2006
is there something like allie in jenna?

cheers
stefan
 
  04 April 2006
my question is will this be part of the studio bundle or separate like hair?
 
  04 April 2006
Originally Posted by seco7: Thanks Adam, it looks fantastic. This isn't probably the time, but one quick question. Are the effectors tied to a single object tree? Can you have multiple effectors working on separate objects independent of one another?

If I understand the question, you can have multiple effectors affecting the same clones. There's a weighting system so you can interactively adjust the influence they have. It's also dependent on their position in the cloners' effector list.

Also you can use the same effectors to affect separate cloners. This really highlights the different uses of "effect" and "affect", doesn't it?
 
  04 April 2006
Originally Posted by AdamT: This really highlights the different uses of "effect" and "affect", doesn't it?


Yes it does. I need to bust out my old High School English book. Laughing. Thanks.
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  04 April 2006
Originally Posted by lllab: is there something like allie in jenna?

cheers
stefan

You can control the placement (and size/scale/rotation/color/etc.) of clones with textures by way of the Shader Effector.
 
  04 April 2006
btw, has anyone mentioned that Mograph works with Cinema's built-in particles, as well as Thinking Particles. It can even *generate* thinking particles!
 
  04 April 2006
Originally Posted by AdamT: btw, has anyone mentioned that Mograph works with Cinema's built-in particles, as well as Thinking Particles. It can even *generate* thinking particles!


AHHHHHH!! the more I hear and see of this. the more sanity I loose!!!
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Mac Pro 12 x 2.6 GHz 64GB Quadro K5000
OSX 10.10.4
MacBook Pro 4 x 2.3GHz 16GB GeForce GT 750M
OSX 10.10.5
C4D R18 Studio/CC/VizRT
Will's Works
 
  04 April 2006
Originally Posted by AdamT: btw, has anyone mentioned that Mograph works with Cinema's built-in particles, as well as Thinking Particles. It can even *generate* thinking particles!


Nope, no one had mentioned that yay!
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  04 April 2006
quick question:
does the mograph module replace the "core particle tools"-functionality?
i am especially missing the particle 2 spline thing.

and... this thing looks fabulous!
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cheers
marcom
/////////////////////////////////////////
 
  04 April 2006
Originally Posted by AdamT: btw, has anyone mentioned that Mograph works with Cinema's built-in particles, as well as Thinking Particles. It can even *generate* thinking particles!



not only that particles and any object can be used as falloff for any effector

imagine particles hitting a mesh and causing a deformation

mike
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  04 April 2006
Originally Posted by AdamT: btw, has anyone mentioned that Mograph works with Cinema's built-in particles, as well as Thinking Particles. It can even *generate* thinking particles!


Can you show us some examples? Please. I can't wait until May.

I'm surprised TimC hasn't chimed in yet. He must have been a beta tester as well?
 
  04 April 2006
Originally Posted by marcom: quick question:
does the mograph module replace the "core particle tools"-functionality?
i am especially missing the particle 2 spline thing.

and... this thing looks fabulous!


never used CPT, but tracer can trace particles or anything, and create a spline from the trace

Mike
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