C4D Render engine poll

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View Poll Results: Most of my renders are done with
Standard / Advanced built in engine 22 15.94%
Physical built in engine 34 24.64%
Radeon Pro Render built in engine 2 1.45%
Third party CPU engine 31 22.46%
Third party GPU (graphics card) engine 49 35.51%
Voters: 138. You may not vote on this poll

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  6 Days Ago
Just curious, why the move from octane to redshift?
Matthew O'Neill
  6 Days Ago
Originally Posted by imashination: My guess would be standard render probably gets dropped at some point in the future due to its age, physical gets further development at some point and pro render continues to improve as AMD work on it. But your guess is as good as mine.
standard is indispensable for cel shaded cartoon stuff, and c4d is used a lot for that. maybe they'll stop development, but they won't drop it all together. but maybe that's what you meant in the first place
my stuff on vimeo
  6 Days Ago
I'm still using Octane on subscription, they both have pluses and minuses. Octane is missing some things I find very useful like include/exclude. Redshift has that ability, but then it can't work properly with psd files, I have to separate all my maps out into individual files which is a pain. Octane doesn't have a layered material node, so complex mix materials are required, Redshift is easier for that stuff.

The development of Octane seems glacial compared to Redshift, and I also find Octane to be quite unstable at times. However the settings couldn't be easier, Redshift has a lot more knobs.

To be honest I wouldn't be using either if Physical wasn't so damn slow.
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