filter objects on editor and render visibilty

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  11 November 2017
filter objects on editor and render visibilty

Is there a way to filter objects on their render/editor visibility in the object manager?
I have been given a model with am lot of objects which I want to merge. Want to delete the hidden parts first.
 
  11 November 2017
Magic Merge by NItroman will unite / delete ...
https://www.youtube.com/watch?v=_2y2stgSJfg
__________________
David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.13.4 / C4D StudioR12 / CS6
 
  11 November 2017
Thanks David

I was dealing with a model of a stadium with a lot of non intersecting seats. Ended up doing it by hand.
Just checked wether it would have made a difference but magic merge seems to be design foor boolean operations and doesn't do much in my specific case. Nice plugin though.
 
  11 November 2017
The selector in tag tab has "active objects" restriction maybe you can select all active object with some tag they all have and then invert the selection.
 
  11 November 2017
Never knew that. Thanks, I'll check it out.
 
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