New hard surface modelling plugin - Looking for beta testers!

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  10 October 2017
New hard surface modelling plugin - Looking for beta testers!

Hi!

"UPDATE"

We released the first Alpha release for everybody to try out. You guys helped us greatly to improve the plugin! So everybody thanks for that!

For the Beta testers, new in this version:
- Bake function
- Solid bevel first - for angled polygon faces 
- Symmetry improved
- Texture fix
- Many small bugs

Here a demo video of the basics!

Get the product here!:

Get the Meshboolean plugin here

 

"END UPDATE"

We recently posted a questions here where we asked you, “What do you miss inside c4d?” A lot of great suggestions came across, but one was standing out the most was a modelling tool that acts like Hard-ops (Blender) or MeshFusion (Modo).

So we started testing inside Cinema 4D if we can make something like this and we came up with a pretty interesting plugin. It’s a parametric boole plugin that completely changes to way to work with boolean object. It keep everything in a single hierarchy and you can add automatic bevels to every boole operation. You can always adjust every boole and change the bevel. We added some new functions like cut-in, symmetry and other fun concept for you to play around with.

We are looking we Beta testers that like to experiment with this concept. So if you are interested, drop us an email at info@thegreatsummit.com. Just sent your contact information and we will send you the beta version.

What do we ask of you?  
-Of course, look for bugs.
-Give us your opinion on the plugin.
-What extra features would you like to see?

As a bonus: if you make a 3d model using our plugin that we later can use as promotion you get the final version for free!!

The Great Summit website







Last edited by TheGreatSummit : 2 Weeks Ago at 03:49 PM.
 
  10 October 2017
Finally! Can't wait to give it a go.
 
  10 October 2017
I think it would be nice to have this complimentary to sculpt modeling.
 
  10 October 2017
We got a so many reactions! thanks all for helping us developing this plugin. For now we have enough beta testers. 
For the rest of the people how like to say up to date with the development. Follow the blog on the The Great Summit website.

The Great Summit Website
 
 
  10 October 2017
Cool. Taking some inspiration from the mighty powerful boolean tools in ZBrush there, by the looks of things.
I'm a kit bashing nut and booleans are one of my preferred methods for creating new shapes.

See here for experiments:
https://www.behance.net/gallery/10486469/ZBrush-doodles
https://www.behance.net/gallery/238...ction-2015-2017

Would love to help.
__________________
۩PRIST

 
  10 October 2017
Just when I thought it would be great to have a plugin like mesh fusion ...
BAMM ! you posted one ... even though I didn't get to be a tester ... I love where this is going 
__________________
David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
 
  10 October 2017
As you share samples, it'd be great to see the topology of the resulting mesh - as that's one of the usual downsides of using booleans in general. 
 
  10 October 2017
Since Instant Meshes is freeware maybe be porting that to C4D for retopo afterwards?
 
  3 Weeks Ago
Can you match the performance of ZBrush's live boolean tool? For me that's the real question.

There's 3 things that ZBrush does that I can't see being equaled in C4D.

1. The ability to insert a subtraction model and then add an additional subtraction layer within the same subtool. (Think Insert  cutout panel; Go a layer deeper with an additional cut out)

2. The ability to scrub through your brush/model library in real time, which in turn updates the boolean model and allows you to decide which cut works best.

3. The ability to move/rotate/scale those additions in real time, without a single hiccup in the editor view.

The attached img has taken me maybe 2 hours to build and has absolutely zero modeling details, besides a stretched sphere and some extruded polys for the eyes. Every other detail is a boolean that can be replaced or moved around for the desired effect.

It weighs in at roughly 300k polys. Which is not heavy for this level of detail.

I don't think there's any tool out there, that can match ZBrush's performance in hard surfaces modeling. But I'm open to see what you have in mind.



__________________
۩PRIST

 
  3 Weeks Ago
Exciting times.
Good luck guys, looks promising so far.
 
  3 Weeks Ago
Hi The Priest,
Thanks for your suggestions. We are able to do a lot of those things but the algorithm is still based on the standard c4d boolean operator.
Zbrush works very differently and is able to create much more complex booleans. So it will not be a replacement! 

We will release a demo video shorty where we tell you all about it
The first alpha release is almost ready. So keep an eye out on the The Great Summit webpage
 
  3 Weeks Ago
The question is "Is there another way to do boolean in C4D ?". With the standard boolean system, we get same limitations and artefacts.
Perfect boolean for perfect bevel is the great quest of graal…
 
  3 Weeks Ago
Looks intriguing! Just send a request for a beta but don't get any answer yet. But will play with alpha for sure when it's out.
 
  3 Weeks Ago
Originally Posted by TheGreatSummit:  the algorithm is still based on the standard c4d boolean operator. 

Ah, so it's really a user interface plugin rather than the introduction of a new boolean algorithm.

Last edited by LukeLetellier : 3 Weeks Ago at 06:07 PM.
 
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