PXL+DIRT "grunge/ dirt helper" Cinema 4D & Octane

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  06 June 2017
hi,

Here's another example of use


https://vimeo.com/221199819

cheers

Ciao!
 
  06 June 2017
Appears to be unavailable now? Look forward to trying it!
 
  06 June 2017
Hi Lancemoody,

thanks for interest.
Downloads are temporarily unavailable, really sorry for that.
it's going to be back online very soon, in one form or another.
Stay tuned!

Cheers
 
  06 June 2017
What a great looking setup. Thanks for sharing this. Any technical reasons why it wouldn't work with v3.05? Unfortunately I can't update to 3.06 yet due to compatibility with other workstations. Thanks!
 
  06 June 2017
Hi and thanks!

Unfortunately ,it use " add" and "substract" mapping nodes in
materials setup wich only appears with 3.06 and above ...

if it Can help
 
  06 June 2017
PXL+DIRT available @ thepixellab.net

<< first post updated >>
 
  06 June 2017
I went ahead and bought it ! Looks great--hope we get updates, etc.

Lance
 
  06 June 2017
Okay, it all seems to work on OS X, but the Mix material doesn't 'mix' with the 'Clean' one. So if I follow the Pixel Lab tutorial and add a coloured, shiny texture when I then apply PXL+DRT and move the Mix texture to the front, it's still a clean white basic texture; the noise is added, but not on top the original Clean texture. Hope that makes sense... anyone else duplicate this?
 
  06 June 2017
I am having the exact same issue on PC.

Octane 306.2
R18
 
  06 June 2017
Hmm...further experiments indicate that (at least from a clean start) things work as expected.

Are you dragging the clean material from the object manager(as I was doing) or from the material manager? That might be the culprit...
 
  06 June 2017
Actually there does seem to be an issue using base material (clean materials) that are already mixes(or multi mixes). These types of materials don't show up properly--seem to lose some of the mixes.
 
  06 June 2017
Hi guys !
thanks again for interest.
I'm very sorry for that!

But it should work properly even with a mix-material in the clean material slot.

Please look in detail at the PixelLab tutorial (if it is not done yet)
>> https://www.youtube.com/watch?v=yWS1QxGmS44

Or do not hesitate to contact us directly here or here

Let me know !

Cedric
 
  06 June 2017
D'OH! Yes, that solved it. Just drag the 'clean' Octane material from the material shelf NOT from the Object Manager. Works a treat now. Thanks!
 
  06 June 2017
Nice to hear that !

thanks for report.

Cheers!
 
  06 June 2017
Hi,

I am still seeing the issue I was having with mix materials not showing up correctly.

I made a video of this that I shared with Joren.

Best,

Lance
 
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