PXL+DIRT "grunge/ dirt helper" Cinema 4D & Octane

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Old 06 June 2017   #16
hi,

Here's another example of use


https://vimeo.com/221199819

cheers

Ciao!
 
Old 06 June 2017   #17
Appears to be unavailable now? Look forward to trying it!
 
Old 06 June 2017   #18
Hi Lancemoody,

thanks for interest.
Downloads are temporarily unavailable, really sorry for that.
it's going to be back online very soon, in one form or another.
Stay tuned!

Cheers
 
Old 06 June 2017   #19
What a great looking setup. Thanks for sharing this. Any technical reasons why it wouldn't work with v3.05? Unfortunately I can't update to 3.06 yet due to compatibility with other workstations. Thanks!
 
Old 06 June 2017   #20
Hi and thanks!

Unfortunately ,it use " add" and "substract" mapping nodes in
materials setup wich only appears with 3.06 and above ...

if it Can help
 
Old 06 June 2017   #21
PXL+DIRT available @ thepixellab.net

<< first post updated >>
 
Old 06 June 2017   #22
I went ahead and bought it ! Looks great--hope we get updates, etc.

Lance
 
Old 06 June 2017   #23
Okay, it all seems to work on OS X, but the Mix material doesn't 'mix' with the 'Clean' one. So if I follow the Pixel Lab tutorial and add a coloured, shiny texture when I then apply PXL+DRT and move the Mix texture to the front, it's still a clean white basic texture; the noise is added, but not on top the original Clean texture. Hope that makes sense... anyone else duplicate this?
 
Old 06 June 2017   #24
I am having the exact same issue on PC.

Octane 306.2
R18
 
Old 06 June 2017   #25
Hmm...further experiments indicate that (at least from a clean start) things work as expected.

Are you dragging the clean material from the object manager(as I was doing) or from the material manager? That might be the culprit...
 
Old 06 June 2017   #26
Actually there does seem to be an issue using base material (clean materials) that are already mixes(or multi mixes). These types of materials don't show up properly--seem to lose some of the mixes.
 
Old 06 June 2017   #27
Hi guys !
thanks again for interest.
I'm very sorry for that!

But it should work properly even with a mix-material in the clean material slot.

Please look in detail at the PixelLab tutorial (if it is not done yet)
>> https://www.youtube.com/watch?v=yWS1QxGmS44

Or do not hesitate to contact us directly here or here

Let me know !

Cedric
 
Old 06 June 2017   #28
D'OH! Yes, that solved it. Just drag the 'clean' Octane material from the material shelf NOT from the Object Manager. Works a treat now. Thanks!
 
Old 06 June 2017   #29
Nice to hear that !

thanks for report.

Cheers!
 
Old 06 June 2017   #30
Hi,

I am still seeing the issue I was having with mix materials not showing up correctly.

I made a video of this that I shared with Joren.

Best,

Lance
 
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