CGTalk > Software > Maxon Cinema 4D
Login register
reply share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-14-2014, 06:39 AM   #1
evilmurray
New Member
portfolio
 
Join Date: May 2014
Posts: 2
Sparkling glimmer metallic material

Hi everyone,
I am struggling with something i believe should be simple to fix. I am trying to mock up a credit/debit card in 3D, this card should have some glittery/glimmery metallic finish. I have found a set of materials to work with, but I am unable to get the same effect on a planar surface. Anyone have any ideas?



 
Old 05-14-2014, 05:50 PM   #2
jerm
Expert
 
jerm's Avatar
Jeremy Solterbeck
USA
 
Join Date: May 2003
Posts: 339
Yeah I've had the same experience, I find a great material, slap it on some letters, and poof! The cool effect seems to disappear. In my experience, the fix comes from two things: lighting and camera movement. If you can't move the camera (or object), then you'll have to move the light around, because to pick up those speculars and metallic effects, the light falling on a flat object has to change in order to make the effect visible. Look at some CC ads on youtube to see if you can find a reference for how they treat the card, how they move it, what looks they use, etc.
 
Old 05-15-2014, 06:46 PM   #3
DarkFlite
3d Hobbiest
 
DarkFlite's Avatar
Gary White
Williamsville, USA
 
Join Date: Feb 2004
Posts: 117
Credit cards themselves are rarely perfectly flat, a slight curve (deformer) might be enough to help pick up those effects, or expand the angle at which they appear.
__________________
Space is dark, and difficult to light.
 
Old 05-15-2014, 10:45 PM   #4
rsquires
Expert
 
rsquires's Avatar
portfolio
Richard Squires
designer/director
reg
Melbourne, Australia
 
Join Date: Jul 2004
Posts: 1,563
When ever I have a flat surface I always now put a large scale noise into the bump channel and reduce it down to taste. Sometimes this can be 1% with a very low delta setting. This seems counter intuitive, but surfaces are rarely perfectly planar. Take a look at reflections on a car surface and you will see distortions on what you assume to be a rather perfect surface. Also I have taken to adding imperfections to the surface specular and reflection, even very subtle ones can lift something from looking CG to the next level. Also a credit card by dint of it's size will require some depth of field type effects to look realistic, if looking at it up close.
 
Old 05-16-2014, 12:01 AM   #5
vid2k2
Expert
 
vid2k2's Avatar
 
Join Date: Dec 2004
Posts: 2,640
Here's a quick metal flake without using danel ...
Texture on attached zip.
__________________
David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
 
Old 05-16-2014, 12:12 AM   #6
NWoolridge
Expert
 
NWoolridge's Avatar
 
Join Date: Aug 2002
Posts: 710
Quote:
Originally Posted by vid2k2
Here's a quick metal flake without using danel ...
Texture on attached zip.


Nice solution.... Thanks!
 
reply share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:33 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.