Cineversity Global Illuminations Tutorial Series

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  05 May 2014
Cineversity Global Illuminations Tutorial Series

Hey Everyone,

We've just posted a comprehensive series by Patrick Goski about Cinema 4D's Global Illumination effect that covers:

Direct and Indirect Light
GI Calculations
GI Area Light Attribute
GI Portals
Primary GI Methods (Irradiance Cache, Quasi-Monte Carlo)
Secondary bounces (Irradiance Cache, Quasi-Monte Carlo, Radiosity Maps, Light Mapping
Working with caches

The series wraps up with two example scenes. The first scene covers working with the Irradiance Cache to render an interior that has an animated camera, and the second explores using the Irradiance Cache or QMC when there are animated objects in the scene.

These tutorials are exclusively available to premium Cineversity members.

Check them out:

The Cineversity Team
  05 May 2014
Awesome. I'm looking forward to watching it.

Although it would involve programs outside of Cinema, I still think it would be a great idea to do a series on 'finishing techniques', in that no hi-end render you see was ever done without a little post work, and having some guidance and insight into how one can take their renders to another level would be great.
Mac Pro 12 x 2.6 GHz 64GB Quadro K5000
OSX 10.10.4
MacBook Pro 4 x 2.3GHz 16GB GeForce GT 750M
OSX 10.10.5
C4D R18 Studio/CC/VizRT
Will's Works
  05 May 2014
I've only watched the first 5 in this series, but I want to say that I'm very impressed.

I've been using various GI techniques in C4D for years, and although I had a vague understanding of what was happening, this video series dramatically increased up my understating. Very well explained and detailed.

Big thumbs up from me.

I think it's a real shame that this great content is locked behind the Cineversity paywall.

  05 May 2014
Thanks. I watched them all and Learned a lot. It is always good to repeat the GI-Stuff in my mind.
Cinema 4D Studio MSA, Zbrush, CS6, 3DCoat, Moi
Twitter: @holgerbiebrach

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