GI Flickering R15

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  01 January 2014
GI Flickering R15


I am normally rendering out with VRAY, but now I have to use the Advanced Renderer in R15 for a project. Currently I am rendering out an animation with GI, but I am getting this flickering. I found some way to reduce it and it nearly looks perfect now, but I was wondering how you are rendering out animations with GI in R15. I know, that there are other ways as well, but I haven't tested them yet and it would be nice, to get some more informations and experiences from other users on this subject as well.

These are my rendersettings for an object animation:

Primary Bounces: Irradiance Cache
Secondary Bounces: QMC
Samples: 2048

It looks so far ok, although I think, that if you know, where to look, you might find a tiny little flickering.

Have a nice weekend and thanks a lot for you help

  01 January 2014
I think it's more common to have the QMC as the primary for animation, with either radiosity maps or light maps for secondary. I believe QMC is actually faster with radiosity maps as secondary than with nothing as secondary.
Of course you'll have to re-adjust your quality settings.
Cinema 4D R19 Studio, Octane, Z Brush, Mudbox, Adobe CC
  01 January 2014
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