12 December 2013 | |
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Expert
portfolio
Pavel Zoch
Maxon CINEMA 4D certified instructor, freelancer
Prague, Beroun,
Czech Republic
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CINEMA 4D cmNodes v1, a new tutorial for free!
I have released my new free basic tutorial on probably the best free CINEMA 4D plugin ever cmNodes, developed by Chris Montesano (former biomekk.com). The best free CINEMA 4D plugin? Really? Sure, because it will change your view how you see material editing. Itīs the key of effectivity, speed and flexibility.
![]() ![]() Chris has developed an amazing node editor and very complex editing environment with tons of features, effects, tools and possibilities. It supports all CINEMA 4D channel shaders and features, but it changes the editing process itself. The plugin environment is really very well designed, very flexible and professional. Chris has added many amazing effects like normal node, transform node, emboss node, blur node, many effects as curves, levels grade and so on. I can promise you, you have never seen a better free plugin before. There is the last task. Does the plugin change material structure and so on? No, CINEMA 4D material system is still same, itīs not changed, because all material channels simply use a special shader that loads output special nodes of the cmNodes editor pool. Itīs a crucial plugin, it changes almost everything. But itīs a very complex toolset and maybe would be nice to understand the idea behind before you start. So I have prepared a basic, but still pretty solid tutorial for you. And itīs for free of course :-). So donīt hesitate and visit the tutorial on my webpage here: http://www.c4d.cz/article.aspx?a=107 many thanks, Pavel __________________
Maxon CINEMA 4D certified instructor and freelancer CINEMA 4D "semi"-unbiased rendering tutorial http://www.c4d.cz |
12 December 2013 | |
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Pixol Pusher
portfolio
Tappan Peterson
USA
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Thank you very much Pavel! I thought cmNodes was still being worked on, this is very good news, and thank you for getting us started with one of your famous tutorials.
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12 December 2013 | |
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Scout
portfolio
Chad Gilmour
Generalist
Turnstile Inc.
Dallas,
USA
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Auto-setup
This is great! Is there a way to automatically convert an existing channel based material into a node based version to edit within cmNodes?
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12 December 2013 | |
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The Big Bang
René Rijk
Netherlands
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Nice one Pavel....
![]() Peace, Rich_Art. ![]() __________________
Retired Cinema4D Guru |
12 December 2013 | |
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Expert
portfolio
Pavel Zoch
Maxon CINEMA 4D certified instructor, freelancer
Prague, Beroun,
Czech Republic
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limits
Originally Posted by gilmourmedia:
This is great! Is there a way to automatically convert an existing channel based material into a node based version to edit within cmNodes?
Itī s still developed, just take it as an open beta only, but I belive itīs getting stronger and stronger. I need an auto-baking as well and an auto channel content-conversion will be great as well Pavel __________________
Maxon CINEMA 4D certified instructor and freelancer CINEMA 4D "semi"-unbiased rendering tutorial http://www.c4d.cz |
12 December 2013 | |
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Frequenter
Christopher Montesano
Los Angeles,
USA
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Originally Posted by gilmourmedia:
This is great! Is there a way to automatically convert an existing channel based material into a node based version to edit within cmNodes?
You can "explode" a material by dropping it onto a node tree. This will create a Material node that is linked to the dropped material, and the contents of each channel will be converted to a node and then connected to the correct material channel. However since there is not a corresponding node for every shader, the channels are only exploded one level deep. For example if you have a Filter shader with a nested Noise shader, only the Filter shader will be converted into a node. The Noise shader will still be nested in the node containing the Filter shader. |
12 December 2013 | |
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Expert
portfolio
Pavel Zoch
Maxon CINEMA 4D certified instructor, freelancer
Prague, Beroun,
Czech Republic
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wow
Originally Posted by c-montesano:
You can "explode" a material by dropping it onto a node tree. This will create a Material node that is linked to the dropped material, and the contents of each channel will be converted to a node and then connected to the correct material channel. However since there is not a corresponding node for every shader, the channels are only exploded one level deep. For example if you have a Filter shader with a nested Noise shader, only the Filter shader will be converted into a node. The Noise shader will still be nested in the node containing the Filter shader.
donīt change it so fast Chris! ![]() Great! thansk a lot, Pavel __________________
Maxon CINEMA 4D certified instructor and freelancer CINEMA 4D "semi"-unbiased rendering tutorial http://www.c4d.cz |
12 December 2013 | |
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Expert
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