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Old 10-08-2013, 09:32 AM   #16
tapaul
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update

This is looking really good now.

support for:
points,polys,uvw tags,selections,normals tags and vertex maps.

new:
Reconstructs your geometry at different levels of detail.


plan of attack :

There will be 2 components.

1. A Free decompressor, which anyone can download and install, and can be distributed on networks, without any license restrictions.

2. A compressor , which you license. (but dont need to view or work with compressed scenes)

There will also be a selection of high quality models for download, demonstrating the compression levels.

regards
Paul
 
Old 10-08-2013, 10:25 AM   #17
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sounds very interesting. think of getting this when its out
 
Old 10-08-2013, 11:47 AM   #18
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Sounds great! Are there any informations about the price?
 
Old 10-08-2013, 02:11 PM   #19
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Sounds brilliant Paul count me in. As long as it works for everything I currently use - like instances and all vray stuff. Will be less appealing if there are any restrictions but size on disk (with backup files and project versions) and load/save times can definitely creap up and get out of hand so it would be great to optimise this.
 
Old 10-08-2013, 02:14 PM   #20
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Hi Paul, great Idea. I would certainly buy it. I worked with quite heavy meshes recently.
Will you be able to move and Render Compressed Meshes? I am thinking of CAD-Mesh of a Car which can take several GB. Will I be able to animate the Car (no Deformation) in a compressed state?
cheers, Holger
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Old 10-08-2013, 04:31 PM   #21
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Quote:
Originally Posted by HolgerBiebrach
Hi Paul, great Idea. I would certainly buy it. I worked with quite heavy meshes recently.
Will you be able to move and Render Compressed Meshes? I am thinking of CAD-Mesh of a Car which can take several GB. Will I be able to animate the Car (no Deformation) in a compressed state?
cheers, Holger

>Will you be able to move and Render Compressed Meshes?
of course.

>Car which can take several GB. Will I be able to animate the Car (no Deformation) in a compressed state?

yes, the object is contained in generator. It behaves exacly like any other object in c4d and can be reverted at any time by simply hitting CSTO. The difference is that the geometry stucture is reconstructed on the fly from highly managed and compressed structures. This has many advantages, not just file size. For example, you can regenerate at a different LOD at any time, giving you vastly improved display performance. This is ideally suited to VERY heavy CAD Data, and will give you a complete new way to work with those huge CAD imports.

the object shown below has 700k polys on the left and 150k polys on the right. the object on the right is much faster in the viewport, as it has less polygons. When rendered, they all look the same.And you can of course , use as render instances and vray wotnots.

Last edited by tapaul : 10-08-2013 at 04:45 PM.
 
Old 10-08-2013, 06:56 PM   #22
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Hey Paul, this sounds superb!!
So the Generator actually deletes also Polygons from the viewport and can be recovered without loss? And on Rendertime it decompresses the Meshes? I wonder how Teamrender can benefit from this. I think it is about the relation between Calculation-time for decompressing vs. Network speed.
I am in to BUY!
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Old 10-09-2013, 10:19 AM   #23
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>I wonder how Teamrender can benefit from this.

NET,CommandLine & TR benfifit from this because the file size is reduced. So it has less to send over network. Also, if TR is doing any kind of compression, it will compress smaller and faster, than it otherwise would.
The more geometry you have, the bigger the impact. Low polygon objects are not worth compressing, but anything with a significant count, is well worth compressing, even if just to get the benifit of improved display performance.

regards
Paul
 
Old 10-09-2013, 11:49 AM   #24
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Sorry, I have been reading through this, but might have missed it.
But will this do anything to help with embedded audio / caches?
Or is it just the geo?

Because that embedded stuff can also have a huge impact on file size.
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Old 10-09-2013, 12:02 PM   #25
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audio = no
 
Old 10-09-2013, 12:07 PM   #26
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Support for pla animation?
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Old 10-09-2013, 12:13 PM   #27
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Quote:
Originally Posted by HolgerBiebrach
Support for pla animation?


Possibly. But, I have never seen a multi million polygon object with PLA. So not exactly what its all about.
 
Old 10-09-2013, 06:31 PM   #28
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Quote:
Originally Posted by tapaul
Possibly. But, I have never seen a multi million polygon object with PLA. So not exactly what its all about.


I use big PLA-Meshes some times. E.g. an Animated Watersurfaces. Or a Dynamics Simulation baked to PLA. Or an Imported Clothsimulation from Marvelous Designer. These PLA-Files get very very Big as it stores the Pointpositions for each frame even if a Point doesnt move from one frame to another.
If your compression could store only points that change the Position...that would help a lot in some cases.
cheers, Holger
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Last edited by HolgerBiebrach : 10-09-2013 at 06:37 PM.
 
Old 10-12-2013, 06:09 PM   #29
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Love this idea - voted!

Would like the option to render the less poly look as well - It almost looks like point cloud data. Love it.
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Old 11-07-2013, 12:04 PM   #30
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Ready to alpha or beta test.
If anyone has anything serious to test this with, give me a shout.



supports:

points & polygons
uvw tags
normal tags
polygon/point selections
vertex weight maps

probably:
PLA agogo

looking into:
ngons



regards
Paul

Last edited by tapaul : 11-07-2013 at 12:33 PM.
 
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