m4d 1.3.0 - feature previews

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  10 October 2013
Originally Posted by Tom-O:

Another useful tool coming in the next version: Introducing 'Smart Rays', where you can set the purpose of your rays to either framebuffer you want. Reflection pass needed? Change to "reflection" and hit render. Easy as that. Based on NVIDIAs LPE technology.

Cool, you mean this http://forum.nvidia-arc.com/showthr...43259#post43259
For example, no need to render beauty pass?

Last edited by ilay : 10 October 2013 at 02:42 PM.
  10 October 2013
You can select what type of light paths contribute to the final image. That way you can for example do a reflection or refraction pass. The possibilities are huge, you can render a image that only has light from area lights that bounced of a glossy surface for example.
  10 October 2013
Hi again , Tobias
Thanks for reply
  10 October 2013

We are currently working on new features for iray in the next release of m4d. It will include the new caustic sampler that allows you to create incredibly realistic caustics – with the high speed you know from m4d iray.
  10 October 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:39 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.