cmNodes Plugin Preview [C4D Node Material System]

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  10 October 2013
Originally Posted by typografschaft: May I ask if it is possible to customize the colors of the nodes?
I am asking because babyblue and indianyellow background
are not the best colors to evaluate maps&shaders


I hadn't considered that... currently the colors are hard coded however I was planning on making them configurable at some point. It should not be difficult to turn them into a preference, although I don't know that it will happen before tomorrow. I will add this to my issue tracker.
 
  10 October 2013
Stick a donation button in there Chris, I can't take this without supporting your effort.
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  10 October 2013
Originally Posted by typografschaft: May I ask if it is possible to customize the colors of the nodes?

The node colors can now be customized in the preferences. However this change will not be available in the initial release, it will have to wait until the first update.



Originally Posted by ThePriest: Stick a donation button in there Chris, I can't take this without supporting your effort.

I will have a button or link or something up soon.
 
  10 October 2013
Originally Posted by c-montesano: The node colors can now be customized in the preferences. However this change will not be available in the initial release, it will have to wait until the first update.




I will have a button or link or something up soon.


Just speechless, thanks very much for taking my suggestion serious.
Can't wait to try out your node based system.
 
  10 October 2013
Originally Posted by ThePriest: Stick a donation button in there Chris, I can't take this without supporting your effort.


+1 Totally agree. It seems that at the very least, you get some beer money for your incredible effort.
 
  10 October 2013
cmNodes is available now: download here

Originally Posted by rsquires: +1 Totally agree. It seems that at the very least, you get some beer money for your incredible effort.

I've just set up a simple tip jar in the Contact menu. =)
 
  10 October 2013
Thanks a lot Chris, amazing work again!

Well deserved tips will come for sure!
 
  10 October 2013
Chris, thank you.

Plug-in has own shader, so users of any distributed rendering system should to bake mats to bitmaps or you will have another solution. I mean situation for example new vray 1.8, which stuck when slaves have not solution for uv-mapping in install packages(Stefan fixed it lately).

Last edited by ilay : 10 October 2013 at 05:37 AM.
 
  10 October 2013
Wow Chris...So impressed with your coding and generosity...Thank you so much!
 
  10 October 2013
There wasn't even any need to look at the pdf manual, the workflow makes perfect sense.
Do you have any plans to add a feature, that converts pre-existing materials?

This has made my day.
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  10 October 2013
Hey Chris, found my first bug: Looks like if you set the texture preview size to above 1024x1024, it fails to create a preview. Not a big deal but I thought I'd mention it!

Let us know if there's a better place to report anything...

THANKS AGAIN! Very intuitive so far. I am wishing I didn't have to hit 'Render Material' with each change in order to see the result in the viewport but it's not too bad.
 
  10 October 2013
Very nice so far, I second the speed of preview updates but it's free so can't complain.

I am missing a coloriser if I am not mistaken. So a way to colourise a grey scale would be cool. I guess I can do it the other way round if needed.

all the best

Richard
 
  10 October 2013
Downloaded and left a tip.

Best,
Eric
 
  10 October 2013
Originally Posted by rsquires: I am missing a coloriser if I am not mistaken.


Its under shaders/sla

Cheers
Bonsak
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  10 October 2013
Hi Chris,

great work! Any chance including a sampler info node?

best Manuel
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