cmNodes Plugin Preview [C4D Node Material System]

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Old 08 August 2013   #1
cmNodes Plugin Preview [C4D Node Material System]

Chris Montesano has uploaded a preview video of his node based shader system for Cinema 4D! Extremely cool!

http://youtu.be/jnAutrDbynw

Note: This is not a plugin of mine, I just want to spread the word!
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Old 08 August 2013   #2
FINALLY !!!

I wonder why Maxon still hasn't done that yet...
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Old 08 August 2013   #3
Looks promising!

Mylenium
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Old 08 August 2013   #4
Amazing!

I wonder if this cmNodes like Blend are accesiable in xpresso? (since its parameters look like animatable)
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Old 08 August 2013   #5
OMG!!!

Finally. Cinema 4D is probably the last big 3d software without nodal based material system, i was hoping that R15 will be it, but we have to rely on third party to do fundamental stuff.

Last edited by AdsovonMelk : 08 August 2013 at 11:18 AM.
 
Old 08 August 2013   #6
It's really great to finally see something like this in action. I kept trying to freeze the video to see what nodes you had in there. It looked like you had some 2D transform stuff, and obviously lots of compositing tools. Could you possibly list what you've got in there for nodes? Perhaps some of the texturing geniuses on here could suggest some tools to make this even more powerful.

And of course, the two inevitable questions:

-Will it support Macs?

-Will we be able to use it on Vray materials?

Thanks for doing this!

W
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Old 08 August 2013   #7
Looking great so far. That is going to be a very popular plug.

Congrats!
 
Old 08 August 2013   #8
Finalrender for c4d already had a node compositing system years ago. But I heard it was kind of slow to refresh. So I guess performance is key here.

This being said, there isn't much you can't do already in C4D with a good reference shader and the layer system and such. I've never hit a wall myself where I couldn't do something in the current system.

I wonder if this would be compatible with other plugins like smartshaders...
 
Old 08 August 2013   #9
Originally Posted by EricM: This being said, there isn't much you can't do already in C4D with a good reference shader and the layer system and such. I've never hit a wall myself where I couldn't do something in the current system.


The problem is not necessarily the limitations of the shader system, but the workflow. Instead of linking shaders directly, you have to use a reference shader. You can loose the overview very quickly.
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Old 08 August 2013   #10
Cool
Hope, thats nobody lost interest to compose mat or get mixed up in it . I remember times which i spent with cebas fR node-based material system.
 
Old 08 August 2013   #11
Originally Posted by NiklasR: The problem is not necessarily the limitations of the shader system, but the workflow. Instead of linking shaders directly, you have to use a reference shader. You can loose the overview very quickly.


Yeah, I liked the reference shaders, as they were a good stop gap for this sort of thing, and in some ways they still offer different flexibility than this.

Like the reference shaders generally let you set specific values within a referenced shader, while that wasn't something currently available in this.

But, this can replace 90% of reference shaders for me, and the layer shader is a thing of the past. (And there is still lots that a plugin like Paul's Smart Shaders has to offer)

Thank you Chris for continuing to put out plugins like this!
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Old 08 August 2013   #12
This looks very promising!

-b
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Old 08 August 2013   #13
Wow ! Can´t believe it. Is that really true ?
This is a must-buy plugin. Does anybody knows how far the development status is ? Would be cool, if its been released this year. Btw: the "auto-connect-feature" is really nice !
 
Old 08 August 2013   #14
Originally Posted by DesignAmyte: Wow ! Can´t believe it. Is that really true ?
This is a must-buy plugin. Does anybody knows how far the development status is ? Would be cool, if its been released this year. Btw: the "auto-connect-feature" is really nice !


AFAIK, Chris is planning on releasing ASAP.
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Old 08 August 2013   #15
regarding VRay question above, yes it will be for it: Chris is a friend of us, we are working together with him to make the node based editor work perfect in V-Ray C4d.

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Last edited by lllab : 08 August 2013 at 06:00 PM.
 
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