CGTalk > Software Specific Forums > Maxon Cinema 4D
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 08-29-2013, 08:29 AM   #1
NiklasR
Expert
 
NiklasR's Avatar
portfolio
Niklas Rosenstein
Germany
 
Join Date: Jan 2011
Posts: 433
cmNodes Plugin Preview [C4D Node Material System]

Chris Montesano has uploaded a preview video of his node based shader system for Cinema 4D! Extremely cool!

http://youtu.be/jnAutrDbynw

Note: This is not a plugin of mine, I just want to spread the word!
__________________
Cinema 4D Plugin Developer
niklasrosenstein.com/ | Freebies | Plugins
 
Old 08-29-2013, 10:26 AM   #2
serge-m
Frequenter
 
serge-m's Avatar
portfolio
Serge Mustu
Hamburg, Germany
 
Join Date: Jun 2005
Posts: 112
FINALLY !!!

I wonder why Maxon still hasn't done that yet...
__________________
_________________
serge-mustu.de
 
Old 08-29-2013, 10:33 AM   #3
Mylenium
_________________________
Mylčne's greatest fan
Modeler/Animator/Compositing Artist
Germany
 
Join Date: Sep 2002
Posts: 2,847
Looks promising!

Mylenium
__________________
[Pour Mylčne, ange sur terre]
----------------------------------------------
www.myleniumblog.com

 
Old 08-29-2013, 10:45 AM   #4
sandidolsak
Know-it-All
 
sandidolsak's Avatar
portfolio
Sandi Dolšak
CEO / TD
Ratata studio
Ljubljana, Slovenia
 
Join Date: Nov 2004
Posts: 432
Amazing!

I wonder if this cmNodes like Blend are accesiable in xpresso? (since its parameters look like animatable)
__________________
Twitter | Ratata
 
Old 08-29-2013, 10:53 AM   #5
AdsovonMelk
Frequenter
 
AdsovonMelk's Avatar
Grzegorz
Poland
 
Join Date: Apr 2006
Posts: 227
OMG!!!

Finally. Cinema 4D is probably the last big 3d software without nodal based material system, i was hoping that R15 will be it, but we have to rely on third party to do fundamental stuff.

Last edited by AdsovonMelk : 08-29-2013 at 11:18 AM.
 
Old 08-29-2013, 11:47 AM   #6
Kokosing
Threadkilla
Will MacNeil
London, United Kingdom
 
Join Date: Mar 2005
Posts: 861
It's really great to finally see something like this in action. I kept trying to freeze the video to see what nodes you had in there. It looked like you had some 2D transform stuff, and obviously lots of compositing tools. Could you possibly list what you've got in there for nodes? Perhaps some of the texturing geniuses on here could suggest some tools to make this even more powerful.

And of course, the two inevitable questions:

-Will it support Macs?

-Will we be able to use it on Vray materials?

Thanks for doing this!

W
__________________
My portfolio site

@WillMacNeil_VFX
 
Old 08-29-2013, 01:04 PM   #7
interactiveBoy
Expert
 
interactiveBoy's Avatar
portfolio
Gary Ingle
Animator / Graphics Generalist
Nashville, USA
 
Join Date: Jul 2005
Posts: 710
Looking great so far. That is going to be a very popular plug.

Congrats!
 
Old 08-29-2013, 01:04 PM   #8
EricM
Expert
Eric Marodon
 
Join Date: Dec 2002
Posts: 1,119
Finalrender for c4d already had a node compositing system years ago. But I heard it was kind of slow to refresh. So I guess performance is key here.

This being said, there isn't much you can't do already in C4D with a good reference shader and the layer system and such. I've never hit a wall myself where I couldn't do something in the current system.

I wonder if this would be compatible with other plugins like smartshaders...
 
Old 08-29-2013, 01:23 PM   #9
NiklasR
Expert
 
NiklasR's Avatar
portfolio
Niklas Rosenstein
Germany
 
Join Date: Jan 2011
Posts: 433
Quote:
Originally Posted by EricM
This being said, there isn't much you can't do already in C4D with a good reference shader and the layer system and such. I've never hit a wall myself where I couldn't do something in the current system.


The problem is not necessarily the limitations of the shader system, but the workflow. Instead of linking shaders directly, you have to use a reference shader. You can loose the overview very quickly.
__________________
Cinema 4D Plugin Developer
niklasrosenstein.com/ | Freebies | Plugins
 
Old 08-29-2013, 02:06 PM   #10
ilay
Lord of the posts
Ilay
Engineer
Kazakhstan
 
Join Date: Sep 2006
Posts: 1,062
Cool
Hope, thats nobody lost interest to compose mat or get mixed up in it . I remember times which i spent with cebas fR node-based material system.
 
Old 08-29-2013, 03:18 PM   #11
chi
Modernism at my brains
 
chi's Avatar
portfolio
Patrick Goski
Community Ambassador (North America)
MAXON Computer Inc.
Montreal, Canada
 
Join Date: Dec 2001
Posts: 1,740
Send a message via MSN to chi
Quote:
Originally Posted by NiklasR
The problem is not necessarily the limitations of the shader system, but the workflow. Instead of linking shaders directly, you have to use a reference shader. You can loose the overview very quickly.


Yeah, I liked the reference shaders, as they were a good stop gap for this sort of thing, and in some ways they still offer different flexibility than this.

Like the reference shaders generally let you set specific values within a referenced shader, while that wasn't something currently available in this.

But, this can replace 90% of reference shaders for me, and the layer shader is a thing of the past. (And there is still lots that a plugin like Paul's Smart Shaders has to offer)

Thank you Chris for continuing to put out plugins like this!
__________________
The views expressed in this post are by no means the opinion of those making the post or of any one person in particular.
 
Old 08-29-2013, 03:27 PM   #12
bonsak
Frequenter
 
bonsak's Avatar
 
Join Date: Jul 2004
Posts: 119
This looks very promising!

-b
__________________
Latest STUDIO version | Mac Pro 2x2.6 16GB | OSX 10.8
http://www.racecar.no

 
Old 08-29-2013, 04:04 PM   #13
DesignAmyte
Frequenter
noob
Amber, Austria
 
Join Date: Feb 2008
Posts: 147
Wow ! Can´t believe it. Is that really true ?
This is a must-buy plugin. Does anybody knows how far the development status is ? Would be cool, if its been released this year. Btw: the "auto-connect-feature" is really nice !
 
Old 08-29-2013, 04:29 PM   #14
chi
Modernism at my brains
 
chi's Avatar
portfolio
Patrick Goski
Community Ambassador (North America)
MAXON Computer Inc.
Montreal, Canada
 
Join Date: Dec 2001
Posts: 1,740
Send a message via MSN to chi
Quote:
Originally Posted by DesignAmyte
Wow ! Can´t believe it. Is that really true ?
This is a must-buy plugin. Does anybody knows how far the development status is ? Would be cool, if its been released this year. Btw: the "auto-connect-feature" is really nice !


AFAIK, Chris is planning on releasing ASAP.
__________________
The views expressed in this post are by no means the opinion of those making the post or of any one person in particular.
 
Old 08-29-2013, 05:55 PM   #15
lllab
VRAYforC4D
 
lllab's Avatar
stefan Laub
VRAYforC4D_architect
vrayforc4d.com
Vienna, Austria
 
Join Date: Sep 2002
Posts: 3,771
regarding VRay question above, yes it will be for it: Chris is a friend of us, we are working together with him to make the node based editor work perfect in V-Ray C4d.

Stefan
vrayforc4d
__________________
see vray on facebook: facebook/vrayforc4d
vray user gallery: http://tiny.cc/v6j5o

VRAYforC4D.com
3dtools.eu
rhino.io

Last edited by lllab : 08-29-2013 at 06:00 PM.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:43 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.