Render Proxy Workflow

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  08 August 2013
Render Proxy Workflow

Using proxy geometry is one of the best ways to speed up your viewport in C4D - Matt Frodsham wrote a great article about this just a view days ago. While reading it, I was reminded of how often I forget to switch my proxies on & off before rendering. It's such a silly little thing - just the click of a button - but I often forget it.

So yesterday I created a basic workflow for automatically swapping the proxy geometry and the high res geometry at render time. The basic premise can easily be used to do many other kinds of render time alterations.

Check out the full write-up along with a demo scene at my blog:

  08 August 2013
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