CGTalk > Software > Maxon Cinema 4D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 07-24-2013, 01:01 PM   #1
Katachi
Boss at Navié
 
Katachi's Avatar
portfolio
Samir Kharchi
FX Artist & Software Dev
Navié
Magdeburg, Germany
 
Join Date: May 2002
Posts: 2,803
[PLUGIN] Effex 2.0 & Personal Learning Edition

Navié releases Effex 2.0



July the 23nd, Navié releases the second generation of their vfx plugin EFFEX and unleashes therefore a novel professional simulation framework for Cinema 4D.
Effex 2.0 is now a modular, object-oriented framework that offers a variety of effects to be modelled, animated, simulated and rendered.
The completely revised interface of the module allows to build more complex setups in faster time than ever before and the whole framework is highly multithreaded using as much CPU power as possible (if possible).

Modular Interface:
Every object of Effex works independently from each other.
Navié places a modular Framework on the market that is unique to Cinema 4D. Color-coded categories enable the user to orient faster in the object manager.

Fluid Dynamics:
The new framework includes physical based fluid dynamics to create smoke, fire, explosions, liquids, highly viscous liquids (up to rigid state), liquid sheets in high end quality.

Dynamic Particle System:
No dynamic framework without particle simulations. The new Particle system does not only work independently from all the other components it offers the user furthermore a dynamic extention of the particle properties. Interactions with the other framework components reveals endless possibilities to create a particle system according to the user‘s ideas.
Different kind of particle file formats complete the package and permits to exchange information with other applications.

Exciting new features:
Effex 2.0 offers an impressive number of new features to generate simulations more realistically.
There are lots of forces, particle properties, constraints, operators and much more to create awesome and individual simulations.
Also the new density based- and anisotropic meshers are highly exciting new features.

Presets:
The second generation of this plugin includes a variety of presets that make it easy for everyone to start fluid simulations faster and easier. They serve as a perfect framework access point.

Massive Render Support:
The Gas Renderer (participating media shader) was rebuilt from scratch and provides now an even higher quality, improved features and a high degree of alterations.

In addition Effex 2.0 is the first plugin with a connection to the particle renderer Thinkbox Krakatoa. With that connection Navié introduces an industry standard to Cinema 4D. Effex natively supports the Cinema 4D Renderer and VRay. Other renderers can be used for particle rendering too by using one of our supported particle file formats.

NET Render Support:
All simulation data can be cached and rendered with Cinema 4D NET.
An unlimited amount of render nodes is included free of charge.

Personal Learning edition:
With the release of Effex 2.0 Navié releases a free Personal learning edition of Plants & Effex.
This not only allows learning but also we give away the Krakatoa Bridge to the community which does not exhibit the PLE restrictions for any C4D native structures.
In other words, if you use KrakatoaSR to render any C4D native structures (meshes, splines, standard or TP particles..) you can use it unrestrictedly for any commercial work. No limits apply!

Please see our website for more details and downloads: http://www.navié.com (or www.dpit2.de)

Best
Navié
__________________
FX & Design
www.navié.com | YouTube | Facebook
 
Old 07-24-2013, 01:35 PM   #2
sandidolsak
Expert
 
sandidolsak's Avatar
portfolio
Sandi Dolšak
CEO / TD
Ratata studio
Ljubljana, Slovenia
 
Join Date: Nov 2004
Posts: 434
This looks sick!

Is there any documentation available, since caching (load) breaks my fluid simulation everytime in demo, now I don't know if there is something I am missing...
__________________
Twitter | Ratata
 
Old 07-24-2013, 01:42 PM   #3
uglykids
Expert
 
uglykids's Avatar
portfolio
Daniel Hennies
Digital Artist
Uglykids
Munich, Germany
 
Join Date: Jun 2013
Posts: 746
Quote:
Originally Posted by Katachi
Effex 2.0 is the first plugin with a connection to the particle renderer Thinkbox Krakatoa.



Thinkbox already mentioned "Krakatoa SR for Cinema 4D" months ago.
 
Old 07-24-2013, 01:50 PM   #4
Katachi
Boss at Navié
 
Katachi's Avatar
portfolio
Samir Kharchi
FX Artist & Software Dev
Navié
Magdeburg, Germany
 
Join Date: May 2002
Posts: 2,803
Quote:
Originally Posted by uglykids
Thinkbox already mentioned "Krakatoa SR for Cinema 4D" months ago.


What we mean is that we are the first ones that release a version to the public. I am sure there also have been studios that may have created a inhouse connection before us (and you did too) but that was not public (at least we didn't see any public release). Anyway, that was the intented sense of it.
__________________
FX & Design
www.navié.com | YouTube | Facebook

Last edited by Katachi : 07-24-2013 at 01:55 PM.
 
Old 07-24-2013, 01:53 PM   #5
Katachi
Boss at Navié
 
Katachi's Avatar
portfolio
Samir Kharchi
FX Artist & Software Dev
Navié
Magdeburg, Germany
 
Join Date: May 2002
Posts: 2,803
Quote:
Originally Posted by sandidolsak
This looks sick!

Is there any documentation available, since caching (load) breaks my fluid simulation everytime in demo, now I don't know if there is something I am missing...


Hi,

the docs are not yet ready I'm afraid. But if you have questions, please feel free to use our forums. There is also a thread in our forums already where I explain the steps for cache saving/loading.

You can find it here: http://www.dpit2.de/community/viewtopic.php?f=45&t=3845

Hope it helps
__________________
FX & Design
www.navié.com | YouTube | Facebook
 
Old 07-24-2013, 02:06 PM   #6
sandidolsak
Expert
 
sandidolsak's Avatar
portfolio
Sandi Dolšak
CEO / TD
Ratata studio
Ljubljana, Slovenia
 
Join Date: Nov 2004
Posts: 434
Thanks for the link, yeah now it works like a charm, guess you should not delete the cacher objects =)

Time to play!

Cheers
__________________
Twitter | Ratata
 
Old 08-05-2013, 02:00 PM   #7
Katachi
Boss at Navié
 
Katachi's Avatar
portfolio
Samir Kharchi
FX Artist & Software Dev
Navié
Magdeburg, Germany
 
Join Date: May 2002
Posts: 2,803
Dear interested users,

a free service update to v2.00.05 for Effex has just been released and is now ready to be downloaded from the user area. The demo archives have been updated as well (if you are a PLE user you can grab it right there).

We recommend installing this update as it fixes some critical issues. Please see the changelog in your respective user area (download pages) for details about what changed. Otherwise a changelog is also available in our forums:
http://www.dpit2.de/community/viewtopic.php?f=1&t=3898

Best
Navié Team
__________________
FX & Design
www.navié.com | YouTube | Facebook
 
Old 08-08-2013, 04:22 PM   #8
Katachi
Boss at Navié
 
Katachi's Avatar
portfolio
Samir Kharchi
FX Artist & Software Dev
Navié
Magdeburg, Germany
 
Join Date: May 2002
Posts: 2,803
Dear interested users,

a free service update to v2.00.07 for Effex has just been released and is now ready to be downloaded from the user area. The demo archives have been updated as well (if you are a PLE user you can grab it right there).

We recommend installing this update as it brings in more stability.
Please see the changelog in your respective user area (download pages) for details about what changed. Otherwise a changelog is also available in our forums: http://www.dpit2.de/community/viewtopic.php?f=1&t=3898

Best
Navié Team
__________________
FX & Design
www.navié.com | YouTube | Facebook
 
Old 09-16-2013, 12:29 PM   #9
Katachi
Boss at Navié
 
Katachi's Avatar
portfolio
Samir Kharchi
FX Artist & Software Dev
Navié
Magdeburg, Germany
 
Join Date: May 2002
Posts: 2,803
free service update to v2.00.20

Dear interested users,

the sixth free service update to v2.00.20 for Effex has just been released and is now ready to be downloaded from our Navié user area. The demo archives have been updated as well (if you are a PLE user you can grab it right there).

Key Features of this update are the extented support for non-Effex particles. Namely the following are now supported by several of our framework nodes:

  • X-Particles
  • Thinking Particles
  • C4D Standard Particles
Please see the changelog in your respective user area (download pages) for details about what changed if you are a registered user.
Otherwise a public changelog is also available in our forums: http://www.dpit2.de/community/viewtopic.php?f=1&t=3898

Best
Navié Team
__________________
FX & Design
www.navié.com | YouTube | Facebook

Last edited by Katachi : 09-16-2013 at 02:14 PM.
 
Old 09-16-2013, 01:37 PM   #10
DesignAmyte
Frequenter
noob
Amber, Austria
 
Join Date: Feb 2008
Posts: 147
The X-particles support is a new one, right ? Is there a benefit when working with fluids in combination to dpit-particles & x-particles ? (i guess its more a pipeline to extend the workflow)
 
Old 09-16-2013, 02:13 PM   #11
Katachi
Boss at Navié
 
Katachi's Avatar
portfolio
Samir Kharchi
FX Artist & Software Dev
Navié
Magdeburg, Germany
 
Join Date: May 2002
Posts: 2,803
Quote:
Originally Posted by DesignAmyte
The X-particles support is a new one, right ? Is there a benefit when working with fluids in combination to dpit-particles & x-particles ? (i guess its more a pipeline to extend the workflow)


Simulation wise there is no benefit but you can render foam & spray simulations for example with the X-Particles renderers (if you create foam & spray as X-Particles) and/or our Krakatoa bridge supports X-Particles directly now as well.

Also conversions or emissions from X-Particles for fluid simulations may be quite useful and handy sometimes I guess (for emissions of smoke or liquids for example. This also by nature allows to render X-Particles with our advanced voxel gas renderer.

So yep, it's more a pipeline extension...for x-particle users as well as for navié users that own x-particles.
__________________
FX & Design
www.navié.com | YouTube | Facebook

Last edited by Katachi : 09-16-2013 at 02:18 PM.
 
Old 09-16-2013, 04:35 PM   #12
DesignAmyte
Frequenter
noob
Amber, Austria
 
Join Date: Feb 2008
Posts: 147
Ah ok,

great to hear that. No more limits inside Cinema 4D.
Nice looking progress for these service updates in that short time . Awesome Development.
 
Old 09-16-2013, 05:13 PM   #13
AdamT
oh ... what?
 
AdamT's Avatar
Adam Trachtenberg
Modeler, Animator, Attorney
3D Anvil
Miami, USA
 
Join Date: Jun 2002
Posts: 10,508
Cool. Now how about some documentation and tutorials so I can figure out how to use this beast?
 
Old 09-17-2013, 09:24 AM   #14
Katachi
Boss at Navié
 
Katachi's Avatar
portfolio
Samir Kharchi
FX Artist & Software Dev
Navié
Magdeburg, Germany
 
Join Date: May 2002
Posts: 2,803
@Adam:
the docs are already included (not yet fully finished but almost) and can be found directly in the Navié menu in C4D saying "documentation". We are extending it as we go.

We have tutorial week so I'll start adding several tutorials to our YouTube channel now (but we wanted to get a solid version out first which 2.00.20 provides...we only have minor issues left, at least that we know of so it's a good ground truth to start tuts). Will post here once they are online.

@DesignAmyte: yep, that's the beauty of the framework. We can add things easily on a node base. More to come soon!
__________________
FX & Design
www.navié.com | YouTube | Facebook
 
Old 09-25-2013, 12:09 PM   #15
Kleine
New Member
 
Kleine's Avatar
portfolio
Nancy Martin
Katachi
Magdeburg, Germany
 
Join Date: Jan 2013
Posts: 10
Hi to all of you,

we had just released another tutorial on youtube.

This is the first part of a series of tutorials leading you through a simple project from start to beginning and contains a lot of fundamental information.

Enjoy and check it out here:
http://www.youtube.com/watch?v=uXCg...RDEFg2-5-Ixwrdl

Have fun!
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:09 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.