MAXON Announces CINEMA 4D R15

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Old 07 July 2013   #16
MAXON server got the hickup. Why not check out my blog for some CINEMA R15 preview

http://tmblr.co/Z6_K0xqNwFN_

cheers
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Old 07 July 2013   #17
I've prepared video's for my favourite new features:

Team Render: https://vimeo.com/70854349

Global Illumination: https://vimeo.com/70855063
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Old 07 July 2013   #18
Thanks for all the videos guys!

Does anyone know if there are:

- any changes/improvements with the boole tool?

- any viewport performance boost in large scenes (lot's of objects)?
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Old 07 July 2013   #19
Congratulations! Chinese preview here:
http://www.ih-dt.org/bbs/viewtopic.php?t=5087
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Old 07 July 2013   #20
Originally Posted by Oli4D: Thanks for all the videos guys!

Does anyone know if there are:

- any changes/improvements with the boole tool?

- any viewport performance boost in large scenes (lot's of objects)?

Numerous deformes are now multithreaded, this should speed up a lot of scenes.
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Old 07 July 2013   #21
here my complete r15 feature watchlist =)

here is my feature series =)

http://www.youtube.com/watch?v=1Q3s...player_embedded

with some awesomme vfx =)))

chache AO: http://www.youtube.com/watch?v=OWT6XQ7vNzs

kerning: http://www.youtube.com/watch?v=64jpHuJqh14

grass: http://www.youtube.com/watch?v=-RT0mfDfM4c

team render: http://www.youtube.com/watch?v=vc8l1R3m9RU

camera crane: http://www.youtube.com/watch?v=Rr8DtadmzOY

texture manager: http://www.youtube.com/watch?v=0WCnrWOKVf0

deformer: http://www.youtube.com/watch?v=7Fbzg7kKmy0

new GI: http://www.youtube.com/watch?v=7hzTioZ1u4Q

bevel tool: http://www.youtube.com/watch?v=x5G_EMc0M6Q

sculpting: http://www.youtube.com/watch?v=MGMgDcDCuSE

mo
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Old 07 July 2013   #22
Bad day to have meetings and deadlines...
 
Old 07 July 2013   #23
Originally Posted by Oli4D: Thanks for all the videos guys!

Does anyone know if there are:

- any changes/improvements with the boole tool?

- any viewport performance boost in large scenes (lot's of objects)?


Yes, there are various performance improvements under the hood and are those will propagate throughout the application. For example, Fracture object is now roughly 300% faster which I show in feature video

Maybe it would be good to sum things up and say that rendering is completely revamped and performance is way better. For example, in feature video there are few scenes where power of Embree+IC 2.0 + Light mapping is demonstrated in really high resolutions. Ao, as stated earlier can be cached now. SPD, blurred reflections and SSS (even with smallest path length) render much faster. Hair can be cached also and renders much faster with XMB now.

Aside to "headline" features, there are a lot of other improvements. For example, FBX import/export is greatly improved.

Cheers
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Last edited by hsrdelic : 07 July 2013 at 02:20 PM.
 
Old 07 July 2013   #24
Originally Posted by Oli4D: - any changes/improvements with the boole tool?

- any viewport performance boost in large scenes (lot's of objects)?


No and no unfortunately. OGL display has been improved though.
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Old 07 July 2013   #25
Originally Posted by Srek: Numerous deformes are now multithreaded, this should speed up a lot of scenes.

Does this include the morph tag?
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Old 07 July 2013   #26
Is the displacer deformer multithreaded (faster)?

(EDIT) while Im at it, how about the jiggle deformer?

Last edited by JoelDubin : 07 July 2013 at 02:05 PM.
 
Old 07 July 2013   #27
Originally Posted by marshalartist: Does this include the morph tag?

Morph tag isn't a deformer
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Old 07 July 2013   #28



the new beveling tool and sliding tool are an absolute dream to model with

Last edited by theglenster : 07 July 2013 at 02:31 PM.
 
Old 07 July 2013   #29
Glen and his insanely detailed models.
Stop showing them please. You're making the rest of us look bad
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Old 07 July 2013   #30
Originally Posted by JoelOtron: Is the displacer deformer multithreaded (faster)?

(EDIT) while Im at it, how about the jiggle deformer?

Practically all deformers benefit from this, mileage does vary though since different deformers have different bottlenecks
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