Best tyre modelling tutorial?

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  07 July 2013
Best tyre modelling tutorial?

Hi all.

I've been asked to model a tyre (or tire for my American cousins) and wondered what the best approach is. It has to be high poly and as photorealistic as posssible. Any thoughts?

Thanks in advance.
  07 July 2013
Haven't done a tyre for a long time, but what I do:

1. Find a tread design, and find the loopable pattern
2. Use this as a guide to create one segment on a cube, including the segment profile of the tyre (meaning the curves of a segment of the tyre
3. Clone this segment along the long axis, 20 times? maybe more, maybe less, depends how big the segment is - just experiment with it
4. use a bend modifier to create the circle shape from this strip of seamless pattern.

In terms of combining/welding/etc, can convert it to editable and weld the points. This requires your offsets and number of clones to be almost perfect, so be aware of that.

That's how I have gone about modelling a high poly tyre before.
  07 July 2013
Thanks Halogen. I will give that method a try. Modelling a tyre isn't as easy as it looks, well, not for me anyway ;o)
  07 July 2013
Just to add to the above: you can drop the whole lot in a Connect Object to take care of the welding
  07 July 2013
Thanks for that little tip - very useful!
  07 July 2013
Here is a german tutorial. I think, the screens are pretty much self-explanatory.

Cheers Cube
  07 July 2013
Cubeman, that's perfect. Thank you.
  07 July 2013
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